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Police and foreign matters - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Police and foreign matters (/showthread.php?tid=77579) |
Police and foreign matters - Linkus - 04-07-2012 Gallia exists. How would you encourage activity in it? Would this not be a good method? Police and foreign matters - Camtheman - 04-07-2012 Quote:It's just another attempt to force Gallia on a player population that, overall, doesn't really want it. That. It won't work. People will just make IDF's for a time and then abandon them completely after their station is done lol Police and foreign matters - ProwlerPC - 04-07-2012 ' Wrote:Gallia exists. Let the traders in and do what they do. This should lure out the pirates to do what they do. This in turn should lure out the police to do what they do. It's been a simple and successful formula that has worked for Disco for yrs. Police and foreign matters - Asbestos - 04-07-2012 I like how everyone complain about the crycubes, and their limited availability to Sirius. But what about Xenobiotic Filters? They're only available on a single base, this even far outside of Gallia. In the middle of a war zone with embargoes in every direction. People will find a way to get what they need. We always do. |