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A dev's log. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: A dev's log. (/showthread.php?tid=67224) |
RE: A dev's log. - Scumbag - 04-01-2013 I thought the Barrcuda will be taken out of the game with all the tier 1 ships. Guess its not a tier 1. But its nice to hear the bounty hunters have another ship available, similar to Hammerhead i suppose? RE: A dev's log. - Ursus - 04-01-2013 (04-01-2013, 09:52 PM)AeternusDoleo Wrote: - Adjusted the Barracuda stats to make it a proper HF comparable to other HFs.oh man. what'd you do? what are you doing with hammerhead? RE: A dev's log. - AeternusDoleo - 04-02-2013 Barracuda will be the BHG HF. As a MK1 version of the Manta, the Hammerhead will be dropped (existing ships will still be usable, but it won't be sold anymore). Current stats, pending balance review: 54 B/B, 8100 hull, 6 class 9 (in 4.87 class 9s are reclassified to class 8) guns, class 9 HF shield. Update: - Regenerated ship stat infocards, added cards for new ships. Cannon's infocard tool is most useful for this. - Started work on the system and base infocards. - Called for ideas in Infocard Central on how to efficiently generate rumors for the 599 NPC bases we have in the mod... Anyone wanting to help out with the infocard job, contact me, Xoria or Echo by skype, we'll add you to the team. As Echo said: Good english writing skills are a must, and a bit of modesty isn't a bad idea either. We've had folk try to make their own factions appear much bigger then they actually are - those cards tend to get moderated by either Xoria or me. RE: A dev's log. - James. - 04-02-2013 (04-02-2013, 12:57 AM)AeternusDoleo Wrote: Barracuda will be the BHG HF. As a MK1 version of the Manta, the Hammerhead will be dropped (existing ships will still be usable, but it won't be sold anymore). Barracuda is MK1 of Hammerhead, These two are in Vanila FL, Manta is new ship with different model. RE: A dev's log. - Mercarryn - 04-02-2013 (04-02-2013, 12:57 AM)AeternusDoleo Wrote: Barracuda will be the BHG HF. As a MK1 version of the Manta, the Hammerhead will be dropped (existing ships will still be usable, but it won't be sold anymore). Current stats, pending balance review: Wait, so the current lvl 8 and lvl 9 weapons will be set to lvl 8 in 4.87? What will happen to the lvl9 and lvl 10 slots on fighter on the next version? RE: A dev's log. - AeternusDoleo - 04-03-2013 Weapon slots will be the following: Gun 1: Bomber Torpedo Gun 2: Bomber Gun (+ Hellfire) Gun 3: Gunboat Forward Guns Gun 4: Cruiser Forward Guns Gun 5: Battleship Forward Guns Gun 6: Fighter Guns (Light) - Current class 2 - 7 Gun 7: Fighter Guns (Std) - Current class 8 Gun 8: Fighter Guns (Heavy) - Current class 9 Gun 9: Fighter Guns (Elite) - Current class 10 Gun 10: Fighter missiles. Turret 1: Light fighter turrets Turret 2: Heavy fighter turrets Turret 3: Bomber turrets Turret 4: Transport Turret 5: Gunboat Turret 6: Cruiser, Heavy Turret 7: Cruiser Turret 8: Battleship, Heavy Turret 9: Battleship, Standard Turret 10: Battleship, Light It won't be needed to unmount/remount weapons, both the hardpoints on the model and the requirements on the weapon will change simultaneously. Only some fighter missiles may get force-unmounted initially. And James: I suggest you compare the Hammerhead model to the Barracuda one. What you're saying simply isn't true. RE: A dev's log. - Zayne Carrick - 04-03-2013 (04-03-2013, 06:16 AM)AeternusDoleo Wrote: Gun 3: Gunboat Forward Guns I guess, GBFGs will be changed too? With current stats both Liberty and BHG will use BretGB FG on their ships. RE: A dev's log. - AeternusDoleo - 04-03-2013 If they want the accompanying power plant nerf to be applied to them, that's possible I suppose. RE: A dev's log. - Omicron - 04-03-2013 Seeing missiles are now separate by making them "exclusive" 10 class, does it means LF's and HF's (normally not using weapons beyond class 8 by new standards) will not be capable of using missiles? RE: A dev's log. - kikatsu - 04-03-2013 Missiles are getting their own slots now? How much have missiles changed, if at all, to warrant their own slot? Normally in games that limit missiles like that they are pretty powerful, our missiles are...less than that. Have they been buffed at all or is this just to prevent full missile loadouts? |