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Discovery 4.80 features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.80 features, bugs & suggestions (/showthread.php?tid=1016) |
Discovery 4.80 features, bugs & suggestions - Dab - 05-30-2006 The Kusari gunboat infocard is wrong. It says it has 1 gun and 3 turrets. It has like 4-5 turrets. Also a thing about the Kusari destroyer. All the turrets that were "removed" (changed to level 2) are all the rear-firing turrets. If something gets behind the destroyer it can't shoot anything. Can we have 2 of those turrets returned to normal and two others removed? Discovery 4.80 features, bugs & suggestions - Nightfall - 05-30-2006 Chiana,May 30 2006, 08:42 AM Wrote:For example in Alpha....Chi, I'll be very... upset in the sense of bringing there a Corsair or Bounty hunter base, even worse - a colony to Alpha. I like it the way it is, eventually, the Outcasts may get another base (The Corsairs have two in Gamma) like near the Tau-37 jump or Beta/Theta/Unknown jumps. An interresting thing would be (now Igiss'll shoot me) making The Hispania dockable as a Base with maybe some new Outcasts Capship most of us agreed they should be selling, maybe new weapons... just a thought... Discovery 4.80 features, bugs & suggestions - Doom - 05-30-2006 yes hispania changes color depending on players reputation...and on some servers and mods they have hispania dockable....that would be nice touch to the mod.. Discovery 4.80 features, bugs & suggestions - Korrd - 05-30-2006 Yep. MAybe add some of the old alliance fighter design to be sold at hispania? Discovery 4.80 features, bugs & suggestions - Kane - 05-30-2006 Hmm... I don't think I would mind having my Reaper again. I really liked that ship. Discovery 4.80 features, bugs & suggestions - marauder - 05-30-2006 The Kiith somtaaw gunboat has a few problems. 1) It can't mount (without looking weird) cap-ship turrets. 2) It's got CM and mine dropper mounts, the other gunboats don't. 3) The info card says its a frieghter. Suggestions to fix these problems:- a) Re-name it the Kiith somtaaw bomber as the info card has to be changed anyhow, change the 2 gun mounts into 2 torpedo mounts. It's got enough turrets to survive and do damage without any gun mounts. b) Remove the CM and mine dropper mounts, alter the infocard, change the turrets to being class 9 or 8. Discovery 4.80 features, bugs & suggestions - Kane - 05-30-2006 Actually, I would just call it a Light Gunboat, instead make it a bomber. It can support fighter weapons, but not cap ship. It has to have an MD to make up for it's lack of heavy weapons. When I had it (Before getting a Rhinland Bomber), I just thought of it as a SHF, instead of a gunboat. It helps. Discovery 4.80 features, bugs & suggestions - Virus - 05-30-2006 marauder,May 30 2006, 02:23 PM Wrote:The Kiith somtaaw gunboat has a few problems. Um.... I don't like those ideas... In my opinion its a anti-fighter ship ONLY. It has not enough energy for anything larger... And all capship info-cards say freighter, don't they? Anyway, I think its fine the way it is. It barely has enough manueverability to take on a VHF... And as Kane said, its more of a Super Heavy Fighter. Discovery 4.80 features, bugs & suggestions - Jamez - 05-30-2006 The turret located on the left fin of the kusari gunboat faces inwards and looks...rediculous. Discovery 4.80 features, bugs & suggestions - Deathshrike - 05-31-2006 like i explained before..i dont have much of a stable connection so cant play very often or very well online atm..so i ply the SP version a hella lot:). Ok..New York to Alaska jumpgate is locked..cant open it except when im on the qiest to go to the prison..but after i beat the game it locks down. Ok i found the way into Alaska system and the Toledo jumphole...figured i'd be lazy and jump into the alien gate..i can get in...but it is locked from you getting back out..also the hypergate generator door wont open either..but no biggie on that one. Just thought i'd add my 1/2 a cent worth while yer at it:) Thanks Deathshrike Wrath pilot currently (is still looking for a halfway good trader vessel if anyone has any input:) |