![]() |
|
Once upon a time, techchart. Pointless rant inside. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Once upon a time, techchart. Pointless rant inside. (/showthread.php?tid=107589) |
RE: Once upon a time, techchart. Pointless rant inside. - Hidamari - 11-22-2013 (11-22-2013, 10:02 AM)Kazinsal Wrote: It pays to roleplay. Not anymore it doesnt, infact in most ingame activities lately it really doesnt pay to role play at all RE: Once upon a time, techchart. Pointless rant inside. - Jack_Henderson - 11-22-2013 (11-22-2013, 12:01 PM)Pancakes Wrote: At least give factions the ability to give tech without nerf (at least to those who can use their tech anyway), which is basically them "supporting" (fixing/maintaining/w.e) the given technology. Nice idea. Additional variable "nerf percentage" would make sense. So you can e.g. rp that someone first has 80 %, then 85 %, then 90 %... following rp. Step-by-step approaches are really nice. /givetech <techID> <Charactername> <nerf percentage> RE: Once upon a time, techchart. Pointless rant inside. - Zayne Carrick - 11-24-2013 Oh, ye give us back old tech chart. In some way. |