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Once upon a time, techchart. Pointless rant inside. - Printable Version

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RE: Once upon a time, techchart. Pointless rant inside. - Hidamari - 11-22-2013

(11-22-2013, 10:02 AM)Kazinsal Wrote: It pays to roleplay.

Not anymore it doesnt, infact in most ingame activities lately it really doesnt pay to role play at all


RE: Once upon a time, techchart. Pointless rant inside. - Jack_Henderson - 11-22-2013

(11-22-2013, 12:01 PM)Pancakes Wrote: At least give factions the ability to give tech without nerf (at least to those who can use their tech anyway), which is basically them "supporting" (fixing/maintaining/w.e) the given technology.

Like, each official faction have one character that can do /givetech <techID> <Charactername>. If that character then has ID that has any basic allowance to use said faction's tech (lets say FL ID) they would receive no nerf at all. Because it still combines both ways AND makes sense. Hurray.

Nice idea.

Additional variable "nerf percentage" would make sense. So you can e.g. rp that someone first has 80 %, then 85 %, then 90 %... following rp. Step-by-step approaches are really nice.

/givetech <techID> <Charactername> <nerf percentage>


RE: Once upon a time, techchart. Pointless rant inside. - Zayne Carrick - 11-24-2013

Oh, ye give us back old tech chart. In some way.