![]() |
|
Salvager and Raba regen counts: too high? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Salvager and Raba regen counts: too high? (/showthread.php?tid=120885) |
RE: Salvager and Raba regen counts: too high? - R.I.P. - 10-16-2014 I still say this whole thread was started cause someone lost a fight , or a Salvager managed to escape them. Then they cry about a ship needing nerfed cause it is too powerful. GET OVER IT. RE: Salvager and Raba regen counts: too high? - Knjaz - 10-16-2014 (10-16-2014, 06:45 AM)Govedo13 Wrote: Meh from one side the things have too many regens but this is not its problem. Can't really put Salvager and P-Trans on same level. You can't go into solo-piracy without a CD. You can't even kill anyone and anything in solo without a CD, unless you ohko them. Powertrading with a 3.3 transport (assuming shields, armor, guns etc) is a fail, imho. Quote:All transports are OP after the unreasonable thrust speed buffs. I proved it mathematically before it was implemented but one cannot argue and use logic and reason with the current dev balance team. No s***. One question though, for the seemingly uninformed person like me - were there any crucial changes to battletransport/liner class in general in last year +, that suddenly made salvager rather OP? I just don't remember topics like that in 2011/12/ early 13. (pre 87). Is it only about thrusting speed? Just wondering what happened that made people look towards this thing. (Unless it's yet another "I can't solo it in a bomber until it reaches base." Plus it's not even a B-Transport, it's a Frigate.) RE: Salvager and Raba regen counts: too high? - Lythrilux - 10-16-2014 (10-16-2014, 10:00 AM)R.I.P. Wrote: I still say this whole thread was started cause someone lost a fight , or a Salvager managed to escape them. Then they cry about a ship needing nerfed cause it is too powerful. GET OVER IT. Yes, I find it needlessly difficult to catch or kill salvagers. But I also find it too easy to run away from things in my own salvagers. Killing things is easier than it should be also. And I can't remember the last time I died in my salvager against single transports and bombers (or even two bombers) as well as gunboats (however gunboats are quite the struggle, thankfully my unnecessarily increased thrust speed gives me the advantage, taking them on in a fight would be madness, however running from them is an option) :} Please approach this topic with better structured arguments and less extremely heavy bias please. Same can be said for more than one of the posters in this thread. RE: Salvager and Raba regen counts: too high? - WesternPeregrine - 10-16-2014 It seems this conversation has been turning to a Salvager only conversation, so I wonder if the Raba should still be considered in this discussion. Speaking of it, the other day I involved myself in a fight with a single waran bomber. Could be the simple CAU V, or the basic gunboat guns, but the Raba wasn't overpowering. Admittedly, it took him a while to blow the transport up, but is the job of the Raba, to be a though transport. Certainly not an alternative to a pirate transport, most definitely not an armored mining ship, as the Salvager can be. RE: Salvager and Raba regen counts: too high? - Corile - 10-18-2014 Quote:She must have a good defence capabilities! It's universal all-around good stuff in a staight hands.. By the way, two xenos bombers, for example, can blow it to dust with 5 minutes... So i don't think that's ship imbalanced.5 minutes is like, 3 minutes too many for two bombers to blow up a ship. Quote:Salvager fat and easy taget for bombers novas and snac's.Nope. Novas won't work because they're too quick (Novas rarely work on anything anyway, because everything gunboat-down is too fast and everything cruiser-up has flaks). SNACs don't work well either because of Sally's incredibly flat profile that makes it really difficult to hit with proper positioning. Quote:Hackers -small group with limited influenceLmfao. Quote:if you want to take out convoy.. so don't cry here about imbalance, just use a correct ship for this. or group of shipsI once found a convoy of three ptrains and one salvager. I found them near Cali sun, about 70K away from Alcatraz. I managed to take out only two ptrains before they reached Alcatraz because the sally was feeding them (only two ptrains over the distance of 70K, zero SNACs missed, everyone was cd'ed). It's not even just a transport and a gunboat in one, it's also a goddamn repair ship. Quote:I still say this whole thread was started cause someone lost a fight , or a Salvager managed to escape them. Then they cry about a ship needing nerfed cause it is too powerful. GET OVER IT.One salvager is a very small problem because if you catch it off guard (say, near Chisos) it has nowhere to run. But two of them can easily run away for literally two systems. Quote:One question though, for the seemingly uninformed person like me - were there any crucial changes to battletransport/liner class in general in last year +, that suddenly made salvager rather OP? I just don't remember topics like that in 2011/12/ early 13. (pre 87).I suppose it wasn't a big problem until Cardie and Pscrap got buffs and Texas -> alpha got to be the biggest solo powertrade route of all times. Quote:And I can't remember the last time I died in my salvager against single transports and bombers (or even two bombers) as well as gunboats (however gunboats are quite the struggle, thankfully my unnecessarily increased thrust speed gives me the advantage, taking them on in a fight would be madness, however running from them is an option) :}I couldn't even kill one sally in a Battlecruiser, let alone a gunboat. @up I suppose Raba is not that big of a problem because of the things you mentioned in the last paragraph. RE: Salvager and Raba regen counts: too high? - SnakThree - 10-18-2014 Raba is not even a mining ship nor popular due to Kusari origins. Salvager is mining medium transport with Gunboat weapons and cruiser repair capabilities. It's just too much in one ship. RE: Salvager and Raba regen counts: too high? - Lythrilux - 10-18-2014 Not to mention Raba isn't flown by those that have a diplomacy that is engineered in such a way that they can dock virtually everywhere in any system. RE: Salvager and Raba regen counts: too high? - Fluffyball - 10-18-2014 (10-16-2014, 10:06 AM)Knjaz Wrote: Can't really put Salvager and P-Trans on same level. You can't go into solo-piracy without a CD. You can't even kill anyone and anything in solo without a CD, unless you ohko them. I agree on this one. I had a bomber, but forgot about the CD ammo. As a result, I have been chasing heavy transport through five (!) systems and failed miserably in shooting it down (dealing only 20% damage through as a last chance, while transport was cruising). Piracy, solo piracy, without CD is IMPOSSIBLE. RE: Salvager and Raba regen counts: too high? - Corile - 10-18-2014 Thanks, captain. RE: Salvager and Raba regen counts: too high? - Lythrilux - 10-26-2014 So I got dev input. Quote:[18/10/2014 16:27:00] Lythrilux: http://discoverygc.com/forums/showthread.php?tid=120885 I still highly disagree with his viewpoint. |