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Alley's Various Stuff - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Alley's Various Stuff (/showthread.php?tid=122896) |
RE: Alley's Various Stuff - Alley - 04-20-2015 (04-20-2015, 01:16 PM)Snoopy Wrote:Quote:flhook code that shouldn't work but turns out it works, somehow. it's possible to do that I believe, but so far the affiliation change applies on the client only when you undock from the base. It doesn't seem to work in real-time in space. It's already pretty neat though, we can do a lot with this. (04-20-2015, 01:13 PM)jammi Wrote: So it doesn't crash when hostile patrols try to dock? Neat. The NPCs never tried to dock as this changes the affiliation in the server logic. Makes players unable to dock if hostile too. RE: Alley's Various Stuff - Connor - 04-20-2015 Quote:it's possible to do that I believe, but so far the affiliation change applies on the client only when you undock from the base. It doesn't seem to work in real-time in space. The Discovery of Discovery server had something similar to this, although you had to restart the server in order for changes to take effect (I think). RE: Alley's Various Stuff - jammi - 04-20-2015 (04-20-2015, 02:07 PM)Alley Wrote:(04-20-2015, 01:13 PM)jammi Wrote: So it doesn't crash when hostile patrols try to dock? Neat. Very neat, in that case. Does that apply to both area patrols and patrol paths though? Paths can be a bit more, uh... insistent about where they want to dock. RE: Alley's Various Stuff - Rebirth - 04-20-2015 (04-20-2015, 05:36 PM)jammi Wrote:(04-20-2015, 02:07 PM)Alley Wrote:(04-20-2015, 01:13 PM)jammi Wrote: So it doesn't crash when hostile patrols try to dock? Neat. I would like to have an exception about this capture thing for Penny or at least the planet in Penny... just to make sure newbs won't launch and face angry rogue turrets their first time Though I guess, you've took this already into consideration, do you? RE: Alley's Various Stuff - Alley - 04-20-2015 This isn't intended for a conquerable universe thingy, it was intended to have the possibility to change the reputation of any solar object through flhook without causing literally everyone to be logged by the anticheat. RE: Alley's Various Stuff - StarRaven - 04-22-2015 Hey Alley, I hope I'm not posting this technical question in the wrong place, but I have one for you....how many ships can one person keep on a PoB? A whiles back I heard rumor that anything over 3 ships owned by the same person at the same PoB and things get quirky....my ships are scattered all over sirus and I am now co-administrator of a small core 2 base and I would like to put about 6-7 of my ships there for safe keeping and I just wanted to know if the programming would handle it. Also do we have an ETA on the update yet(apologies if you get asked about the update 5 million times a day)? Thanks Alley, you guys and girls rock! -StarRaven- RE: Alley's Various Stuff - Rebirth - 04-22-2015 No lol, a friend of me and myself got over 10+ ships on each PoB(s)... you can place as many you desire. We've never had any problems with that RE: Alley's Various Stuff - StarRaven - 04-22-2015 (04-22-2015, 02:32 PM)Rebirth Wrote: No lol, a friend of me and myself got over 10+ ships on each PoB(s)... you can place as many you desire. We've never had any problems with that Hey, thanks brother! Now I can conglomerate my ships in one place at least! Thanks again! -StarRaven- RE: Alley's Various Stuff - Alley - 05-21-2015 ![]() Graveyard sector for "deleted" systems and non-rp systems RE: Alley's Various Stuff - Kauket - 05-21-2015 I'm genuinely impressed. Multiuniverses actually work? Also Omicorn Lost for Lost sector
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