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Carriers - Printable Version

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+--- Thread: Carriers (/showthread.php?tid=132985)

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RE: Carriers - sasapinjic - 11-17-2015

(11-17-2015, 05:08 PM)"Prowler Wrote: Changing a little turn rate number is probably a lot easier.

It was easier if monkey decide to stay on the tree to , but he wasn't , and thus we have humans now ! [Image: wink.gif]


RE: Carriers - Prowler_Renamed - 11-17-2015

So we should spend all this time working towards a goal that can be fixed with a fraction of the time and effort?

I mean, if you wanna do it, then sure, be my guest.


RE: Carriers - Mao - 11-18-2015

This is how I would reconfigure the carriers
1. Split them in 4 classes: Ultra Light (Bustard) Light (Geb), Medium (Zephyr, Elbe, Aquilon), Heavy (Atlantis, Invincible, Nephilim*)
2. In order to make Carriers desirable, you'll have to slightly nerf the other capital ships by allowing them to mount only one docking module or no docking module.
3. a) Ultra Light Carriers should be able to have up to 2 ships docked on them, cruiser class shield and gunboat weaponry. Cruiser mobility.
b) Light Carriers should be able to have up to 3 ships docked on them, cruiser class shield and cruiser weaponry. Medium BS mobility.
c) Medium Carriers should be able to have up to 5 ships docked on them, battleship class shield and light battleship weaponry (no heavy slots). Heavy BS mobility.
d) Heavy Carriers should be able to have up to 10 ships docked on them, a new type of shield especially designed for heavy carriers (better than BS shields) and light battleship weaponry (no heavy slots). Dreadnoughts mobility.
4. The number of guns should always be smaller than on the Battleships. The Carriers should rely on their armor and docked snubs. Carriers shouldn't be able to hold their own against a BS (even a light one) without snubs support.
5*. Yes, I included the Nephilim as a heavy carrier. That's a story for another thread.


RE: Carriers - sasapinjic - 11-18-2015

(11-18-2015, 10:27 AM)Mao Wrote: This is how I would reconfigure the carriers
1. Split them in 4 classes: Ultra Light (Bustard) Light (Geb), Medium (Zephyr, Elbe, Aquilon), Heavy (Atlantis, Invincible, Nephilim*)
2. In order to make Carriers desirable, you'll have to slightly nerf the other capital ships by allowing them to mount only one docking module or no docking module.
3. a) Ultra Light Carriers should be able to have up to 2 ships docked on them, cruiser class shield and gunboat weaponry. Cruiser mobility.
b) Light Carriers should be able to have up to 3 ships docked on them, cruiser class shield and cruiser weaponry. Medium BS mobility.
c) Medium Carriers should be able to have up to 5 ships docked on them, battleship class shield and light battleship weaponry (no heavy slots). Heavy BS mobility.
d) Heavy Carriers should be able to have up to 10 ships docked on them, a new type of shield especially designed for heavy carriers (better than BS shields) and light battleship weaponry (no heavy slots). Dreadnoughts mobility.
4. The number of guns should always be smaller than on the Battleships. The Carriers should rely on their armor and docked snubs. Carriers shouldn't be able to hold their own against a BS (even a light one) without snubs support.
5*. Yes, I included the Nephilim as a heavy carrier. That's a story for another thread.
^ I like those ideas .


RE: Carriers - Titan* - 11-18-2015

(11-18-2015, 10:27 AM)Mao Wrote: This is how I would reconfigure the carriers
1. Split them in 4 classes: Ultra Light (Bustard) Light (Geb), Medium (Zephyr, Elbe, Aquilon), Heavy (Atlantis, Invincible, Nephilim*)
2. In order to make Carriers desirable, you'll have to slightly nerf the other capital ships by allowing them to mount only one docking module or no docking module.
3. a) Ultra Light Carriers should be able to have up to 2 ships docked on them, cruiser class shield and gunboat weaponry. Cruiser mobility.
b) Light Carriers should be able to have up to 3 ships docked on them, cruiser class shield and cruiser weaponry. Medium BS mobility.
c) Medium Carriers should be able to have up to 5 ships docked on them, battleship class shield and light battleship weaponry (no heavy slots). Heavy BS mobility.
d) Heavy Carriers should be able to have up to 10 ships docked on them, a new type of shield especially designed for heavy carriers (better than BS shields) and light battleship weaponry (no heavy slots). Dreadnoughts mobility.
4. The number of guns should always be smaller than on the Battleships. The Carriers should rely on their armor and docked snubs. Carriers shouldn't be able to hold their own against a BS (even a light one) without snubs support.
5*. Yes, I included the Nephilim as a heavy carrier. That's a story for another thread.

Awesome ideas. I really liked it, can i quote this ideas? So everyone can see it


RE: Carriers - TheShooter36 - 11-18-2015

Give carriers cruiser heavies no prims and 1.5x secondaries (light carriers gets 2 heavy medium gets 3 heavy gets 5 but exclude cerbs with class plugin if possible). Buff carrier s armor by 1.75x and shields with 2x and nerf turn speed by 0.75x. Also give them cruiser impulse speed. Give them a special thruster drains 3x power from carriers.


RE: Carriers - Mao - 11-18-2015

(11-18-2015, 12:01 PM)Titan Wrote: Awesome ideas. I really liked it, can i quote this ideas? So everyone can see it
Yes


RE: Carriers - sasapinjic - 11-18-2015

Quote:Give them a special thruster drains 3x power from carriers.
No thruster at all , they will have big advantage against BS , no mater what kind of thruster are and what power drain is , there is always engine kill to counter that .


RE: Carriers - Prowler_Renamed - 11-18-2015

Has anybody actually used docking modules for anything other than a gimmick with two bottlenoses?


RE: Carriers - Wesker - 11-18-2015

(11-18-2015, 02:57 PM)"Prowler Wrote: Has anybody actually used docking modules for anything other than a gimmick with two bottlenoses?

Yes.

Put shared mantas on a bs have Somone dock log the next shared with full bots/bats : )