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Discovery 4.80 beta features, bugs & suggestions - Printable Version

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Discovery 4.80 beta features, bugs & suggestions - Teaboy - 08-02-2006

colonial viper appears to be seriously underpowered. cant fire class 10s for more than 3 seconds :/


Discovery 4.80 beta features, bugs & suggestions - Nightfall - 08-02-2006

hmm, is the Colonial Viper underpowered? You told me it moves as a Light Fighter.. I think it's fair in that case..


Discovery 4.80 beta features, bugs & suggestions - Teaboy - 08-02-2006

its not quit ethat good, but its useles if it cant fire class 10s for more than about 5shots, and cant fire an inferno at all.


Discovery 4.80 beta features, bugs & suggestions - Virus - 08-02-2006

Idea...

"Defend Base" missions...

When you launch after you accept this mission there is a battle group (probably a couple of a cruisers and possibly a battleship) attacking the station/planet you launched from. The mission is to destroy the attacking forces.

Of course there would be more than one wave. Perhaps the initial attacking force will be A bunch of gunboats, and two cruisers, then later comes the battleship and additional cruisers/gunboats.


Discovery 4.80 beta features, bugs & suggestions - Vtec - 08-02-2006

Problem with Viper fighter if i shoot an swarm or an Nova it wont fire only straight up :(


Discovery 4.80 beta features, bugs & suggestions - Isis(Aks)(Amun) - 08-02-2006

ok enough about the viper... i have a bug.... the assautl frigate when you target it you cant hit it cause the target is out in front of the ship for example anny missle fired at it miss because these nothing to hit at the target location :)


Discovery 4.80 beta features, bugs & suggestions - Nightfall - 08-02-2006

Outcast Juggernaught may have the same "displacement problem" though.. I was able to shoot and hit it


Discovery 4.80 beta features, bugs & suggestions - Dab - 08-02-2006

You mean Zoner Juggernaut?


Discovery 4.80 beta features, bugs & suggestions - Badger - 08-03-2006

Night, couple of pages back I posted about the Zoner Juggernaut's hitbox. It's far far bigger than the actual Juggernaut itself, which could easily cause targeting problems I guess, though I only tested the actual hitbox boundaries.


Discovery 4.80 beta features, bugs & suggestions - Nightfall - 08-03-2006

I mean the Outcast Juggernought. The targetbox center is a little above, like hanging in the air, it is in the height of the "bridge", but it's above the two turret mounts in the middle. Seems the hitbox is a bit bigger too and seems a little more susceptible to mortar damage than the Osiris... not sure, gonna check again when I can fire on one.