Discovery Gaming Community
So in the end, Barge / Corvo changes - useful or no? - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: So in the end, Barge / Corvo changes - useful or no? (/showthread.php?tid=136525)

Pages: 1 2 3 4 5 6 7 8 9 10 11


RE: So in the end, Barge / Corvo changes - useful or no? - Stone Bros Ltd/GmbH - 03-01-2016

(03-01-2016, 08:14 PM)Garrett Jax Wrote: The only reason someone would choose to fly such a thing would be as a hardcore powertrader, and a non-RPing one at that considering the time waste involved. I don't think we want to accommodate that type of player, even if it does provide a fat juicy target for pirates.
I really don´t think so. For powertrading, 5ker wins in all aspects over barge, because it has better time/credit ration in almost all situations, especially due to mentioned bumping and docking problem barge has. So no, I don´t think that any sane power which can do maths properly would choose barge.

There are other ships which people call "crap" from practical point of view and yet they fly them because they for example like how they look or because they want to be special and thus fly ship almost nobody fly.

And same goes for barge. Some people just want to feel special and be attention seekers partially.

Anyway, if you are afraid people would not RP with the barge, you can prevent that by making it SRP only (like it was back in the past), or even SRP with extended check-in time period to make sure people want it for RP and won´t stop with it once standard check-in period is over.


RE: So in the end, Barge / Corvo changes - useful or no? - Snozzz - 03-01-2016

Well I do remember, talking USI here, that we resisted jumping our barges till very near the end of the opportunity. So it definitely was not the case that everyone exploited the cash cow. Why did we do it in the end? Simply that we were being left so way way far behind everyone, repeat everyone else financially. Did we use them to trade conventionally before? Sure we did, but not under my leadership. Was that wise (talking about the barge jumping aspect)? No it was totally dumb. It got us no respect or anything else for that mater. So I do conclude, certainly given all the discussion here, that killing them was a bad move. The real question is, what would have been a better move? Well stopping the free sale/exchange of them. They should ony be in the hands of large scale official vanilla trading factions, who can be held to account if they do get abused and who have a right to be filthy rich. In truth that could be said of the game in general ie that credits and equipment can be transferred in such an inappropriate fashion. End that instead.


RE: So in the end, Barge / Corvo changes - useful or no? - Lord Chaos - 03-02-2016

(02-28-2016, 03:07 PM)Epo Wrote:
(02-28-2016, 03:07 PM)Solitaire Metropolis Wrote: [quote='GamerGirl' pid='1747928' dateline='1456664243']
The removal of the barge was unnecessary, the jumptrading was not possible to do anymore with it but you could still fly the ship like some like me did in the past. Too bad it is gone, it was always a good attraction for activity. The current placeholder "Bustard" is a ship that is almost completely useless compared to other available ships in the game. Weapon range is far too close and you can just get easily killed with it.

+1 there

It was a tool, a removed tool...
As always "remove" is never a good word.
A word of advice, "balancing" doesnt mean you always have to "nerf" stuff.
Instead of leveling down items and ships that are overpowered, simply give more power to other stuff, maing the overpower disapear naturaly, thus making the game experience improve and grow in much more ways then you do by nerfing.
Ofcourse this will bring more unbalancing wich will make you have to twick it alot more, yes, more work, but this will bring a positive side, will bring dynamic to the game making it interesting and more enjoyable experience.
Thanks for reading and its about time we have the barge back hehe.


RE: So in the end, Barge / Corvo changes - useful or no? - Westgate Security - 03-02-2016

(03-01-2016, 08:14 PM)Garrett Jax Wrote: I understand your points Laura. People want it, but that in and of itself is not sufficient reason to bring it back. As you stated, it is more profitable to fly an ore route in a 5ker. You don't need additional storage because of the existence of POBs. It is a major pain to fly without jumpdrive capability. In my humble opinion, I don't see the value of bringing it back. The only reason someone would choose to fly such a thing would be as a hardcore powertrader, and a non-RPing one at that considering the time waste involved. I don't think we want to accommodate that type of player, even if it does provide a fat juicy target for pirates.

I have few small Preposals here.... :
1. Make barges not 40k, but atleast 20k
2. Leave it's speed as it is now, but make charging into cruise speed 2x less time.
3. Make it look otherwize (I donno make it look like ship, not junk like it was). And smaller so it could fit in tradelane.
4. Make it avalable for everyone and price like it was (502 mil) or even 1 billion so people wouls trade hard to get it. (Avalable for everyone is making it not SRP).

What will happend after that:
More Piracy. Barges will be primary targets for people as they are slow. They will fly thrue trade lanes yes, BUT if you distrupt trade lane barge won't be able to run.
Me personally will hunt every barge in Sirius if you do that.
Also Even if you pirate barge on 20% (as i always do), barge pilot won't be shouting that you robbed him as other 80% is not that much small sum....
Also 20k ship will allow mining companyes fill their bases with ore faster and mining will take a bit less time. Even 2 people (Miner and barge) can just sit in Mining field and sell ore, miner will just fill barge all time and barge pilot will sell it's cargo.

I think this will be a good usage for that ship.

EDIT: If you make barge drop it's cargo..... Well..... Barge pilot will think alot before flying again Big Grin


RE: So in the end, Barge / Corvo changes - useful or no? - 7AlphaOne1 - 03-02-2016

(03-02-2016, 06:48 AM)Westgate Security Wrote:
(03-01-2016, 08:14 PM)Garrett Jax Wrote: I understand your points Laura. People want it, but that in and of itself is not sufficient reason to bring it back. As you stated, it is more profitable to fly an ore route in a 5ker. You don't need additional storage because of the existence of POBs. It is a major pain to fly without jumpdrive capability. In my humble opinion, I don't see the value of bringing it back. The only reason someone would choose to fly such a thing would be as a hardcore powertrader, and a non-RPing one at that considering the time waste involved. I don't think we want to accommodate that type of player, even if it does provide a fat juicy target for pirates.

I have few small Preposals here.... :
1. Make barges not 40k, but atleast 20k
2. Leave it's speed as it is now, but make charging into cruise speed 2x less time.
3. Make it look otherwize (I donno make it look like ship, not junk like it was). And smaller so it could fit in tradelane.
4. Make it avalable for everyone and price like it was (502 mil) or even 1 billion so people wouls trade hard to get it. (Avalable for everyone is making it not SRP).

What will happend after that:
More Piracy. Barges will be primary targets for people as they are slow. They will fly thrue trade lanes yes, BUT if you distrupt trade lane barge won't be able to run.
Me personally will hunt every barge in Sirius if you do that.
Also Even if you pirate barge on 20% (as i always do), barge pilot won't be shouting that you robbed him as other 80% is not that much small sum....
Also 20k ship will allow mining companyes fill their bases with ore faster and mining will take a bit less time. Even 2 people (Miner and barge) can just sit in Mining field and sell ore, miner will just fill barge all time and barge pilot will sell it's cargo.

I think this will be a good usage for that ship.

seems legit to me.


RE: So in the end, Barge / Corvo changes - useful or no? - Laura C. - 03-02-2016

(03-02-2016, 06:48 AM)Westgate Security Wrote: 3. And smaller so it could fit in tradelane
Not good idea, because it would break economy balance again, possible profits would be too high so they would have to be decreased and this would affect negatively everyone who is doing trading with regular ships.

(03-02-2016, 06:48 AM)Westgate Security Wrote: 4. Make it avalable for everyone and price like it was (502 mil) or even 1 billion so people wouls trade hard to get it. (Avalable for everyone is making it not SRP).
It is very special ship, so I don´t see problem with special treatment. One of the problems these days is that lot of players want shiny special stuff, but they are not willing to do something for it.

(03-02-2016, 06:48 AM)Westgate Security Wrote: Also Even if you pirate barge on 20% (as i always do), barge pilot won't be shouting that you robbed him as other 80% is not that much small sum....
Some of them definitely will shout that you robbed them. People do that on 5ker, they will do that on barges too. It would be naive to expect otherwise.


RE: So in the end, Barge / Corvo changes - useful or no? - sasapinjic - 03-02-2016

(03-02-2016, 06:48 AM)Westgate Security Wrote:
(03-01-2016, 08:14 PM)Garrett Jax Wrote: I understand your points Laura. People want it, but that in and of itself is not sufficient reason to bring it back. As you stated, it is more profitable to fly an ore route in a 5ker. You don't need additional storage because of the existence of POBs. It is a major pain to fly without jumpdrive capability. In my humble opinion, I don't see the value of bringing it back. The only reason someone would choose to fly such a thing would be as a hardcore powertrader, and a non-RPing one at that considering the time waste involved. I don't think we want to accommodate that type of player, even if it does provide a fat juicy target for pirates.

I have few small Preposals here.... :
1. Make barges not 40k, but atleast 20k
2. Leave it's speed as it is now, but make charging into cruise speed 2x less time.
3. Make it look otherwize (I donno make it look like ship, not junk like it was). And smaller so it could fit in tradelane.
4. Make it avalable for everyone and price like it was (502 mil) or even 1 billion so people wouls trade hard to get it. (Avalable for everyone is making it not SRP).

What will happend after that:
More Piracy. Barges will be primary targets for people as they are slow. They will fly thrue trade lanes yes, BUT if you distrupt trade lane barge won't be able to run.
Me personally will hunt every barge in Sirius if you do that.
Also Even if you pirate barge on 20% (as i always do), barge pilot won't be shouting that you robbed him as other 80% is not that much small sum....
Also 20k ship will allow mining companyes fill their bases with ore faster and mining will take a bit less time. Even 2 people (Miner and barge) can just sit in Mining field and sell ore, miner will just fill barge all time and barge pilot will sell it's cargo.

I think this will be a good usage for that ship.

EDIT: If you make barge drop it's cargo..... Well..... Barge pilot will think alot before flying again Big Grin
^ i would change 3. and 2. :
3. Make it smaller and to turn twice slower than normal 5K and so it is not so hit and affected by NPC bumps , but large enough for NOT be able to use trade lines !
2. Give it maximum cruise speed of 200 , so that it can still be used as trader .
and more suggestions :
5. Make it mandatory that it has Barge in name (example : Barge-Voyager).
6.give it transport shield , but strong armor , so that it cant be take down by 2 bombers in less than a minute ( lets say around 5.000.000-10.000.000 HP+equipped armor upgrade) , so during convoy situation , enemy will FIRST focus to destroy escort , then will start firing on Barge .
What will that accomplish ?
You can still use it for trade or mining , but since all pirates will know where you are , you will not dare to use it without strong protection/escort.
When trading , since you cant use trade lines , you will cruise in system , (probably)avoiding trade lines to be more safe from pirates , but since pirates will know where you are , they will mass in system and search for you with BS scanners , and if they pick you , you are gone , since you cant escape with 200 cruise.
Law ships will also mass in system to protect Barge , creating convoys and hoping for big pew.
This way , Barges will actually be mini-events , gathering activity in one place .


RE: So in the end, Barge / Corvo changes - useful or no? - Westgate Security - 03-02-2016

200 is too much. 150 would be better.

Don't care about size much, but make it look preety. It's a ship after all, not just a junk you're flying. Also escort..... Now that is good, work for me atleast as BHG.

EDIT: Size can be problem to fly into mining field.... Don't forget that.


RE: So in the end, Barge / Corvo changes - useful or no? - sasapinjic - 03-02-2016

(03-02-2016, 01:05 PM)Westgate Security Wrote: 200 is too much. 150 would be better.

Don't care about size much, but make it look preety. It's a ship after all, not just a junk you're flying. Also escort..... Now that is good, work for me atleast as BHG.
^ Yeah , i was thinking to suggest either 150 or 200 to ! Cool


RE: So in the end, Barge / Corvo changes - useful or no? - nOmnomnOm - 03-02-2016

You are basically suggesting a 20ker ship that anyone can buy? For 1 bill?
Give it 1 week and you will see a massive spike in population of that ship.
For lots of people they already have 1 bill or more in the bank.
if you open it up for all then guaranteed there will be silent traders flying them.