Discovery Gaming Community
[Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Printable Version

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+----- Thread: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] (/showthread.php?tid=168891)

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RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Enkidu - 03-23-2019



The same, of course, goes for the Unioners. We have lots of roleplay opportunities, potential for PVP, and future events like this one. For every player on one side, there needs to be one on the other.

We're a member-driven faction where our community has complete control over what happens, where, and when. If you want to persue in-depth multi-character stories, smuggle, salvage, and fight for the dream of Von Rohe's day, we have a space for you.


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Sirius Coalition - 03-23-2019

Shameless ad for the glorious communism of the SCRA since everyone else is advertising here

(this is premier selim and i approve this message)


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Piombo65 - 03-23-2019

Join in the {AC}=


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Sixpack - 03-23-2019

This event was badly designed and executed.

1) The actual objectives for Rheinland were unclear.
2) The objectives were placed in such a way that you had to move threw the enemy forces to actually reach them.
3) The objectives were placed next to each teams spawns where one side had a 3 to 1 advantage over the other in numbers.
4) There was little explanation in general as to what would be happening.

So all in all this was a badly done event from my perspective and a waste of time.


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Kopesh - 03-24-2019

it was good.forget what i said yesterday
yea it sucked we were outnumbered,but it was fun, Next time balance it better


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Sombs - 03-24-2019

(03-23-2019, 09:41 PM)Emperor's Fangs Wrote:
(03-23-2019, 09:20 PM)Sombra Hookier Wrote: I suggest the next time there are stakes involved, the event should be slot-based again. Telling people mid-event to switch characters while people logged to reach certain goals for their factions is unreasonable.

As much as I hate to limit participation which will invariably happen with adding slots (some people only want to fly their faction) I'm inclined to agree. A simpler way to do it would be to simply tell people we will be enforcing some kind of balance ahead of time so they know to expect staff members telling them to switch in advance.

No, that's not simpler, because you assume that people are suddenly willing to support the goals of another faction. It also assumes that people have ships on more than one participating sides. You either do slot-based events with pre-registered people, potentially asking for people to sign up ships for the opposing sides, if they are okay with it, or you do unslotted respawn events with no stakes and just for fun. You also can't tell people during the event to switch because all you could do would be arbitrarily pointing at certain people and tell them to do so, which would cause them to complain for aforementioned reasons as well as "why me and not that guy?"

Please, we have a long history of people having hosted events. I even wrote a guide that explains how to do it and why deviating from the proposed steps is a bad idea. Discovery has no crowd-control ingame, and if we saw one thing yesterday in that horribly organized event, then that people either didn't see any ingame announcements because of 32572894572389 things happening on screen and the chatbox being filled with blues, local/system RP as well as the group chats while most people were busy dodging at least one person's shots, missiles getting slung around, mines everywhere, caps left and right, caps had to deal with three hostile developer IFF ships that dragged fire onto them by having a targeting rectangle close to the enemy, many players were complaining about FPS issues from all the ships present + effects firework by the giant shield bubble. CDs, missiles, torpedos and flaks were infuriatingly unreliable, and I assume not only RHA/Coalition were also in voice chats, taking even more sensory attention. Expecting people to have eyes on everything in extremely crowded situations is unreasonable.


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Lythrilux - 03-24-2019

What happened to the event team? This could have used better planning.


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Madvillain - 03-24-2019

The dev messages were huge, and in the middle of the screen, kind of hard to miss. People just chose to ignore them to get more blues. And since there basically is zero regard for balance and following instructions, I am of the opinion that our community is too immature for massive events with faction goal outcomes


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Sombs - 03-24-2019

(03-24-2019, 11:27 AM)Madvillain Wrote: The dev messages were huge, and in the middle of the screen, kind of hard to miss. People just chose to ignore them to get more blues. And since there basically is zero regard for balance and following instructions, I am of the opinion that our community is too immature for massive events with faction goal outcomes

You know what else was in the middle of the screen? More than twenty capitals. And what was not on screen? More than twenty snubs. It's easy to accuse people of being ignorant, but in this setting, everyone was either focused on surviving or on the targets of opportunity. Assuming the worst from half of the community is not the way to go, especially when there are better means to not provoke these kinds of situations in first place.


RE: [Official Event] - The Red Spring [Sat. Mar. 23rd 1800-2100] - Foxglove - 03-24-2019

One can lament the lack of balance or accept that most people logged one side because the majority wanted to see a particular outcome. Player driven, you know.