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PETITION: Nerf NPCs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: PETITION: Nerf NPCs (/showthread.php?tid=18907) |
PETITION: Nerf NPCs - Xing - 04-06-2009 NPC are -wrongly- balanced. For instance. Gallian NPC are overpowered, but New York NPC are extremely weak. The whole thing is still made so that New York be a newbie start up place, which is ridiculous. NPC shouldn't be flying older model of Defender and Patriot, but Guardians and Liberator, and bomber patrol should be included to make them fly upholders. Same goes for every house capital system; why are they using their VHF only in guard systems? PETITION: Nerf NPCs - Unseelie - 04-06-2009 ' Wrote:And when you fly on a corsair and jump to Theta or Eta you "always" get BHG or Outcast NPCs...What, not notice the green dots that would let me cruise out? I'd notice. I'm paying very careful attention to the fact that I get constant shots for 20k, and never any fights. NPC balance is wrong, as mwerte has said, they might be getting shredded. I hve noticed the difference between npc swns...strong ones farther from the safe points...so near bases, enemy NPCs seem to pwn the locals.... PETITION: Nerf NPCs - tazuras - 04-06-2009 ' Wrote:NPC are -wrongly- balanced. For instance. Gallian NPC are overpowered, but New York NPC are extremely weak. The whole thing is still made so that New York be a newbie start up place, which is ridiculous. NPC shouldn't be flying older model of Defender and Patriot, but Guardians and Liberator, and bomber patrol should be included to make them fly upholders. Have to say I mostly agree with this. However I think newbie's need more than one system that they can do missions and survive in outside of missions, so if the VHF and heavy NPC patrols are added to all Capital systems then more systems designed specifically for newb's may need to be added. Edit: Or perhaps just paths around/through this capital systems that they can utilize if need be. PETITION: Nerf NPCs - mjolnir - 04-06-2009 Well I'm not the one who's setting NPC spawn points, that's the system modelers. I'm just setting loadouts. In eta Corsair NPCs spawn in groups of 4 with I think 3 of them lvl 17 and 1 lvl 18. OC NPCs come in groups of 3 with 2 x lvl 18 and 1 lvl19. Due to their loadouts fights against them are actually always very close. When it comes to hitting player ships it's kinda questionable. Corsair ones have some lvl 8 and lvl 9 guns and 1 shieldbuster each. OC ones have full lvl 9s, Firestalker and the lvl 19 has inferno. PETITION: Nerf NPCs - Knuthetal - 04-06-2009 I didn't vote, since so far I don't have an opinion. Also - I'm sure eventually I'll look back at this and laugh, but I *hate* fighting anything bigger than a light fighter in a Dagger, especially the LPI VHFs on missions. It's probably just my inner horrible horrible pilot speaking up, though. PETITION: Nerf NPCs - Navycross28 - 04-06-2009 If we had more than a 200 player limit on Disco, then we can depend on people to take the over the roles that the computer does now. Until the we can mandate a galaxy full of players, npcs, no matter how crazy they are a necessary evil. Trust me, I hate having my junker being stopped every minute by *cough* friendly *cough* pirate npcs distrupting the trade lane. PETITION: Nerf NPCs - Death.RunningVerminator - 04-06-2009 ' Wrote:If we had more than a 200 player limit on Disco, then we can depend on people to take the over the roles that the computer does now.Agreed If we had more players for each faction then they could replace the roles of your average NPC. Then we would have less use for them and only keep the more important NPCs. But either way we still need NPCs. The Sirus Sector would be disaster without them. Just leave the NPCs alone please. We don't need them to change at all. PETITION: Nerf NPCs - David Petraeus - 04-06-2009 Actually I would like to see a change in Lawful Patrols near Bases... Switch the Patriot and Defender's out with Libbies and Guardians near Manhattan and etc... PETITION: Nerf NPCs - guitarguy - 04-06-2009 Usually, the player count is so hight there aren't many NPCs. I don't have a problem with huge capship patrols around planets, but that's the only place they should be. As for fighters, I think the upper level ones need some nerfing, otherwise they can ruin fights and RP situations. Finally, I think the mission description should tell you if you're expected to destroy a capship or not. Although, I honestly would like some NPCs having the capability to kill base campers. PETITION: Nerf NPCs - sovereign - 04-06-2009 ' Wrote:NPC are -wrongly- balanced. For instance. Gallian NPC are overpowered, but New York NPC are extremely weak. The whole thing is still made so that New York be a newbie start up place, which is ridiculous. NPC shouldn't be flying older model of Defender and Patriot, but Guardians and Liberator, and bomber patrol should be included to make them fly upholders. While it's a bit difficult to get a place like New York to be balanced, I would agree that NPCs need some serious work. As has been brought up before, you should be in no danger of getting nuked right outside your home base by a set of NPCs with infinite powerplants, CDs, and very painful ordinance. My suggestion is this:
First step is to identify where exactly the problem is, and to do it respectfully without pretending that the whole of the server is full of blind idiots who are making things up because they like controversy... a couple of problem spots have been identified, namely:
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