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Changes to POBs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Changes to POBs (/showthread.php?tid=196670) |
RE: Changes to POBs - Lord Helmchen - 03-31-2023 (03-31-2023, 08:40 PM)St.Denis Wrote:(03-31-2023, 06:52 PM)Lachtraube Wrote: Also, I don't understand why they don't set it up so that W&T is dependent on the station? Why does a Core 1 go down as fast as a Core 4? Why isnt the W&T stronger on bigger stations than on the small ones? Ok i Get all of this stuff, and its good that Not supplyed Bases Decay faster. But if i have Understood the Original post Right then it also mean that the Consumption Rate of FOW and Repair/Upkeep Materials shall increase from 1440 Units a Day to 8640 Units a Day. In My Eyes this Punishes all the Pepole that Supply there PoBs and use them for RP Purposes and such. Let me Give you a Example. We Have 2 Tier 2 PoBs in OS&C Property. We supply them ususaly once or twice a Month with 20k of FOW and Hull Plates Each. With a Increase In FOW and HP consumptions like this we would now be Forced to Supply the Base every 2 Days. I understand that you want to Get Rid of Old Not Supplyed PoBs and thats Fine, but a Increase in Upkeep will only Make POBs more Unatractive for Pepole. We Usualy need 3 to 4 Hours to stock our POBs, and it works fine if we do it once or two times a Month. But i dont think that Orbitals Members have Time to Refill the POBs every 2 days. RE: Changes to POBs - Megaera - 03-31-2023 Just my thoughts on this: Why not do the 6x decay rate when not fully staffed (crewed) Keep passive decay at the same rate or double it, but not make 6x the standard rate. Pros of this: - People don't have to no-life pob supply 4 times a week to keep one alive - neglected pobs (with dead crew) will decay really fast. This will negate the clutter and rewards proper upkeep, without forcing people who don't have a lot of free time into a pob hell. RE: Changes to POBs - LuckyOne - 03-31-2023 To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much? RE: Changes to POBs - Chenzo- - 03-31-2023 (03-31-2023, 10:37 PM)Chenzo- Wrote: From reading this thread a few points are very clear: Quoted as buried RE: Changes to POBs - Chenzo- - 03-31-2023 (03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much? What about the unlawful bases? There’s nothing for that. RE: Changes to POBs - Broken Wings - 03-31-2023 (03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much? Ever Piloted a Brage? I can tell you it's no fun when you are Bumped into Oblivion for the 10th time by NPCs and such. Sure they can Carry a Lot but they are also Slow as hell and are a pain in the butt to Manouver. I don't Mind keeping our POBs Stuffed with the FOW and HP needed, but an Increase by 6 or 7 Times feels like a Punishment to me and all others that Did their Part and Played by the Rules. (03-31-2023, 10:42 PM)Megaera Wrote: Just my thoughts on this: I Like What Meg Proposed and I think it's a Fair Model for anyone. And it would get Rid of the Zombie POBs in a Reasonable Time Frame. RE: Changes to POBs - Dr. Richard Batsbak - 03-31-2023 (03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much? There are a lot of barges but i doupt that anyone will move a Barge from Bretonia to Kusari to get 10Mil worth of RA to a POB. So you need to make use of a faction near to you. Like DHC for Rheinland as an example. Than comes to point, that they can charge what they want. And depending on how much they charge you either spend time farming the Credits ( 80% will transport ores becouse thats what makes money ) or spend the same amount of time transporting the good by yourselfe. + Some bases are run by Pirates / Corsair / Order what ever and i only know of 1 unlawfull barge wich is run by Corsairs. @Chenzo- : Yes unmaintained bases or random bases that dont make sense inRP should be removed. I kinda liked that you can keep a Base running with 1 component and if you want it to repair faster ( After core upgrade / siege ) you can use multiple items. @Lord Helmchen : I heavily use my base for RP. If i am now forced to do runs everyday, than i must take that time from the time i am actually play the game. As i had intened to build some more Bases and use them for RP this is a big no. Since i would not be able to either supply them or pay someone to do it for me. @Megaera : This kinda sounds like an idea. If a base is supplied like now ( maybe 2 or 3x that ) its all good. And if you dont Care for some times its just gone within a few weeks and not like now in a year or so. And even faster if your Crew dies. That sounds like a very good compromise RE: Changes to POBs - darkwind - 03-31-2023 (03-31-2023, 10:42 PM)Megaera Wrote: Just my thoughts on this: Smooth idea indeed, why notP.s. there is certain benefit to 6 times building speed as well. Bases become less tamagochi hard to achieve, when Core 1 can be fully repaired in 3 days. People destroying bases for lulz will stop preventing gameplay to people In the end I think perhaps current idea is actually excellent (what announced admins) Your idea megaera has some merits but it keeps old dynamics to bases which are kind of not fun perhaps With fast repairing, people can more concentrate on using base functionality and its R P requirements (for fresh starters) and having may be even unlawful bases since bases will be able easily surviving lawful siege. Hook quickly shield and fuel, and your base will start repairing faster than any siege can cause damage ^_^ going to be totally newbie friendly. Screw governments and terrorists ruining novice bases fun ^_^ governments and terrorists should not dictate fun for players ///// From the point of having bases everywhere your idea is better I guess. But from the point of fresh blood to bases, 6 times building speed is cooler Ergh, both paths have their own merits and kind of hard to choose which one is cooler P.P.S. tbh, with new mechanics kind of tempted to return for pobs and building illegal one ^_^ i already have places in mind where I wish to do it RE: Changes to POBs - Lemon - 04-01-2023 (03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much?I supply an unlawful IFFed RP PoB
RE: Changes to POBs - Megaera - 04-01-2023 (03-31-2023, 11:21 PM)darkwind Wrote:(03-31-2023, 10:42 PM)Megaera Wrote: Just my thoughts on this: Fast buildup will also make them impossible to siege. They already take days with current rates. If you multiply this, you practically make anything above core 1 immortal. But aside from this aspect. The upkeep itself will leave less room for other ventures. POBs will become inaccesible to casual players. I mainly proposed the idea because it allowed people to be extra rewarded for just keeping the crew and all supplied. It will just become a grind to keep the thing going with so much upkeep and it will become frustrating in the long run. Sure faster buildup is fun, but it also causes it to become a second job when you stick to these rates. Disco simply isnt that populated anymore and there are many PoBs that are years old that are still being cared for by long time players. Your idea focuses on the brand new ones, but I think the existing ones should be given a bit of a leeway too. |