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How to make Discovery better? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: How to make Discovery better? (/showthread.php?tid=31215) |
How to make Discovery better? - barrenwzste - 12-19-2009 To All, We were asked, as a community, to come up with ways to help curb the ooc violations and to reward the official factions for thier efforts in developing the growth of the players and the story itself. *Official Faction Rewards.... First off, lets skip the credit making schemes. It is much to easy to make credits, for all players, as it stands. A new player can make a million credits in Pennsylvania with the work of about an hour to an hour and a half. An established character is making ten to twenty million credits a run, often substantially more. If we make generating credits any easier we might as well just have everybody start off by picking what ship they want thier character to have at creation. That really only leaves three or four things that I can see; 1) More toys. There are two ways to go about this. Either, develope new weapons and shields that can only be used by official faction members, or, limit a few already developed weapons and shields to official faction members. 2) More ships. This can be accomplished in the same two ways as the above. 3) More systems/stations. The only realistic way I can see to do this is to limit independants. Not only is our Sirius Sector large enough, but designing systems and stations for this matter seems like an exhorbant amount of work. 4) More power. This, of course, can only be achieved by limiting the Independants. Regardless of what option we go with, the Independants are going to be limited in the fact that they cannot have access to some things. If the admins and the community really intend to reward the official factions they are just going to have to put up with the Independants cries of distress. Keep in mind, if players aren't saying, "Dang, I'd join a faction for that." It's not really a reward. *Player based ways of dealing with ooc violations.... The problem I am having here is I cannot see any role-play way to deal with the real problem players. The new players who err in ignorance are, generally speaking, easy enough to correct and guide. It's the established players who don't care about the consequences and/or deny wrongdoing that are the problem. If you cannot reason with them, you cannot correct them with straight role play, you need to impose some kind of consequence. For those, I postulate the following. 1) A council board where ooc violations that have been documented can be posted for a council to sit in judgement on. Four members of the council should be players who were, at one time, officers or leaders in an official faction, but are no longer. Three of the members should be independants of known and proven abillity. The council would then sit in judgement on each case, but only with a majority vote hand out punishment. The council should be an uneven number, so as to aviod deadlocks. The object is to make descions and take action, not continue the debates. The council should have more players who were official faction members than independant members because they have done more to prove thier abiliity and regard for the role play community. The council of seven should be picked by the admins, as elections to often turn into popularity contests rather than devices for electing the person best suited to the position of authority. The players on the council should use characters as thier persona as thier decisions will be rendered in game and acted upon in game. Those decisions can include the following: *First offense: Player is ordered to make restitution to the council. A fine of 10 million is adequate, I believe. If the violator does not have ten million, then he/she should be required to raise the credits before he/she is allowed to do anything else. *Second Offense: Player is ordered to sell thier ship and play for a period of time in the basic fighter or freighter for thier faction. This is to aproximate being reduced in rank to that of a peon. After the period of time has passed, the violator could once again purchase thier preferred ship. If at all possible some kind of timer should be used to ensure the violating player spends that time ingame. *Third offense: An open bounty of one million is placed on the Character. Any player that encounters the character may engage on the grounds of council sanction, the player still has to role play the encounter, and kill the character. Then all they have to do present proof of the kill to receive thier million. This million is to be taken from the funds generated by first offenders. The bounty is to last for a period of no less than five days. *Fourth offense: The player's record of violations is sent to the Administration for them to deal with. A post explaining the situation and telling the community to ignore or shun the offending character should be made at the same time. 2) Expand the official facions own system of checks and balances to cover independants. For those in such factions as the mercenaries, the official player faction most closely related to them should have authority. The official factions authority should only extend beyond thier current authority in matters of ooc violation. For example: the Junker flying the restricted ship is ordered sell it and purchase one that isn't restricted if he cannot furnish proof of special role play accepted by the Admins. See above punishments for suggested actions to take if the character refuses to sell the ship. 3) Each time an Administrator has to reprimand a player for ooc violations, restrict one class of ships to that players characters, starting with battleships and working down. That player can only gain these back by proven role play and a record free of violations over a period of time. How to make Discovery better? - Alex. - 12-19-2009 In my opinion, official factions should only have the power over independents they have at the moment, no more. And a bounty placed by something that is OORP? Metagaming. How to make Discovery better? - barrenwzste - 12-20-2009 Alex, The problem is, the independants are refusing to follow the rules that relate to that power, as well as to follow the rules of thier faction id's. Many refuse to even aknowledge the fact that there are rules pertaining to these things. Yes, metagaming. But only in the fact that it transcends the current ruleset. But that is the idea. The current ruleset is not working, or we wouldn't be having this problem. We were asked what we could do to help the situation, this is a solution. Harsher than some would want, but I have a feeling that those most opposed to it are going to be the ones most impacted by it. If that is the case, well, if they would stop breaking the rules they wouldn't be in trouble. How to make Discovery better? - Shryke - 12-20-2009 Ok, one final attempt at a basic English lesson. Faction definition from Webster: Quote:1 : a party or group (as within a government) that is often contentious or self-seeking : clique Now, you claim this doesn't denote organization or leadership. You're right. Reading it plainly like that doesn't imply leadership. But (yes, there is a but as language isn't as simple as mathematics) you clearly don't understand the definition of the word party. It isn't just a good time, you know. Party definition from Webster: Quote:1 : a person or group taking one side of a question, dispute, or contest The first two definitions pertain the most when it comes to the word faction. So tell me, do you see the implication of organization and structure (without leadership, those two concepts cannot exist)? One final definition for you, Context from Webster: Quote:1 : the parts of a discourse that surround a word or passage and can throw light on its meaning As you can see, calling a Freelancer part of the Freelancer faction is not only an oxymoron, but contextually false in Discovery. Freelancers are specifically not part of any faction hence the term freelancer. This also applies to any of the non-factional IDs. In the context of Discovery, a group like the Rogues are a faction. Your average generic pirate trying to make a buck isn't part of some mystical generic pirate faction. It's conceptually and contextually false. That concludes this English lesson. Back on topic. Strom, you seem to have this seething hatred for independents in this game. Quite frankly, I couldn't care less why. But a lot of people have independent characters. A lot of people in official factions also have independent characters. You constantly decrying independents as the root of all evil makes you look like a bloody idiot. You would do anything to curb them, to make them weaker, to give official factions vast powers over them. The fact of the matter is this: it isn't the independent's fault that they don't want to join official factions. It's as simple as that. You cannot blame anyone but official factions themselves. From restrictions, to absurd joining processes, to absurd applications (what is this, a job?). When I first joined this game I applied to join the LSF. Had a write up and everything, made the proper post of the forum and guess what? I never got a reply. Nothing except an acknowledgement that they received the application, but no answer. Most likely, it was lost in the system. They made a mistake, most likely, and I accepted it and moved on. I didn't call for their destruction because they made a mistake, did I (lets see if you understand the context)? Official factions aren't infallible. There is no evidence to suggest that giving more power to them, potentially metagaming powers in terms of dealing with OOC or rule-breaking behaviour, (as all independents seem to have, according to your twisted view of reality) will result in impartiality. Players will always have bias. Always. It's a natural human emotion. I realize many admins have characters, but I'm fairly sure they place their adminship ahead of their character and faction. Something that regular Joe in official faction XYZ will not, ever do, because there is nothing for them except their faction and character. Do you understand the reason now why police officers deal with the law, and vigilantism is as much a crime as assault or murder? Lynch mobs became out of fashion centuries ago. Just to re-iterate for you: stop calling all independents as rule breaking idiots. It only makes you look like one. How to make Discovery better? - n00bl3t - 12-20-2009 ' Wrote:Nooblet, What? You mean as a civilian I act as part of a faction? Is that not OoRP if I act as part of a faction? If you can be so individualistic in factions, why are people independents in the first place? (Also, if it just OoRP players, why are there good independents?) Sure, mount the ID, follow the rules and parameters of the ID. If you do not, you get sanctioned by the Administrators. Problems? (Also, the LSF does not come under the LN.) No. Faction Right 2 becoming stronger only allows factions more power to dictate independent role-play, a power which they do not need. Independents are independents so they make their own role-play, not kowtow to a faction. Giving them power over independents defeats the point of being independent. To clarify that, this is Discovery, not Freeworlds. The system currently is like this. If someone abuses the system, and someone reports it with sufficient evidence, they are sanctioned. Why open up the power to more people when the Administrators have handled and are continuing to do so? So widespread? Rampant? Right. The only reason it could be rampant is because either faction leaders are not active and online so they cannot use the current power of right 2, which would be solely their fault, or that they are too lackadaisical to ask for a reputation change or ship removal, and provide sufficient evidence. Actually, what the Administrators asked for was what would make factions more enticing to join. Not how to trample the independents. Faction role-play and attractiveness does not depend upon independent domination. ' Wrote:Alex, If they are not following the rules, you can report them and the Administration will sanction them. All of which can be done without giving more power to the factions. How to make Discovery better? - Alex. - 12-20-2009 ' Wrote:Alex, Not all though. Most of my chars are independants. Am I refusing to follow the rules? No. Have I ever got one of my characters sanctioned? No. I got a warning. Once. I was a n00b then. This is probably true for a few people, not just me. EDIT: Nooblet, Storm makes me look like your sig now. :S How to make Discovery better? - n00bl3t - 12-20-2009 ' Wrote:This is probably true for a few people, not just me. *Nods.* I have never been sanctioned for in-game actions. How to make Discovery better? - Alex. - 12-20-2009 It's mainly the OORPers and general people that don't read the rules that are giving independents a bad name. What about harsher sanctions for obvious lolwuts and some way of cutting down stuff needed for sanction reports? How to make Discovery better? - born2kill - 12-20-2009 I too mostly play independent chars and follow the rules and as a result have not been sanctioned. Though that might have something to do with me being here for only a fortnight. Unfortunately there is a lot of characters not in factions and as a result of that have properly been introduced to the rules and don't go on the forums. There is no way to force people to go onto the forums to read the rules besides asking them politely and/or giving them a sanction for breaking a rule, thus introducing them to the forum as they probably want to get un-sanctioned. How to make Discovery better? - Exsiled_one - 12-20-2009 How about a bank that generates intrest rates for official factions? |