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[C]ouncil Feedback - Printable Version

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+------ Thread: [C]ouncil Feedback (/showthread.php?tid=55047)

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[C]ouncil Feedback - Dane Summers - 09-02-2012

' Wrote:Haven't seen any council snubs but Nyxes.

This is a very interesting statement.

From last I heard, we had an inrp deal setup where you were going to do some rp work for those ships.

Then we saw you had already taken one, caught you, you gave some excuse, and apparently lost interest.

So now you decided to say "meh, who cares" and take the ships you wanted anyway?

I hope thats not true [Image: emoticon-00138-thinking.gif]



[C]ouncil Feedback - Joneh - 09-02-2012

We were using Nyx's since the old =CR= gave us the permission to. If you want an roleplay reason why we are still flying with Nyx's, well simple. We still had some at our disposal from back then when we did the deal with the =CR=.

On another note, pls, make a Council VHF, pls ye.


[C]ouncil Feedback - HuggieSunrise - 09-02-2012


The base was kept alive by Alonso. he kept supplying the god damn thing out of the goodness if his heart. But as for the Owner. the Poor bastard left in charge of the thing. Thad be me.

Im glad it blew up. It blew up cause it ran out of supplies. and well it was a fad. this whole base thing is.. to faddy. I mean sure some of them have a great function to make this or that, brings some semblance of crafting to this classic mod but really? like alot of things in disco any singular lack of devotion of effort and it will implode.

I often wonder if folks on both sides of... any type of raiding take this game too seriously. To not give a damn about what people think of you though? That doesn't make you tough. makes you stupid. People where getting butthurt before bases that could be blown up were around.. I mean.. how do you figure that kinda stupid out?

I guess what i mean the IDC thing is saying.. "Hate me Im a target give me all your attention even if its bad."

Doesn't help you as much as you think.

The only feedback i can offer you that will amount to any good is.. Dont play with poor players. or you'll get exactly what you don't care about. ... To keep prodding at the same poor players is just raking in more of the same bs. If you care enough about having fun, you can have that with good players. its just about the attitude.

Thought these days.. seems to be harder and harder to find... not so poor players.

To your good fortune in liberty sir. I knew there was a reason i slept better last night.


[C]ouncil Feedback - SummerMcLovin - 09-02-2012

' Wrote:We were using Nyx's since the old =CR= gave us the permission to. If you want an roleplay reason why we are still flying with Nyx's, well simple. We still had some at our disposal from back then when we did the deal with the =CR=.

On another note, pls, make a Council VHF, pls ye.
Yet the ones we've talked to have made them in the last few weeks - new recruits etc. Those that bought them during =CR='s time are fine to keep them, but our scarce reserves and Shipyard at 25% capacity means we have to focus on the Colonial fleet instead of churning them out for our allies.

Too bad we can't use any of our allies' ships instead because of our ID...


[C]ouncil Feedback - Pancakes - 09-02-2012

' Wrote:Yet the ones we've talked to have made them in the last few weeks - new recruits etc. Those that bought them during =CR='s time are fine to keep them, but our scarce reserves and Shipyard at 25% capacity means we have to focus on the Colonial fleet instead of churning them out for our allies.

Too bad we can't use any of our allies' ships instead because of our ID...

The ID thing is broken, imo and should be fixed.


[C]ouncil Feedback - Dane Summers - 09-02-2012

' Wrote:The ID thing is broken, imo and should be fixed.

Would love to fix it, except the devs don't return my calls.

Either way, enjoy CR ships, you can put them to better use then we can.

If our ID does get fixed, don't say no to redemptions - otherwise we just wont ask first.


[C]ouncil Feedback - Pancakes - 09-02-2012

' Wrote:Would love to fix it, except the devs don't return my calls.

Either way, enjoy CR ships, you can put them to better use then we can.

If our ID does get fixed, don't say no to redemptions - otherwise we just wont ask first.

I don't mind people using Council tech not at all, if one of my allies wish to use a ship of mine - I would be more than glad to give it to him. In my opinion that is the reason we have technerfs - to pass the unnecessary stage of giving permissions for tech. But again, that's just my personal intake.

EDIT: Same way I told you that you can use our weaponry at will, I just don't mind you doing it.


[C]ouncil Feedback - Ryummel - 09-02-2012

' Wrote:but our scarce reserves and Shipyard at 25% capacity means we have to focus on the Colonial fleet instead of churning them out for our allies.
Even if your efforts seem noble, nobody in this community bothers to roleplay their weaknesses, so all that should be done here is perhaps making a comm thread about both parties signing a tech exchange program, and going wild with buying each other's ships and guns. IE; All our shipyards are super (sun)


[C]ouncil Feedback - SummerMcLovin - 09-02-2012

' Wrote:nobody in this community bothers to roleplay their weaknesses
Except maybe... CR and the example I just gave up there?

' Wrote:going wild with buying each other's ships and guns.
Again, we can only go wild with our own ships. I'm sure we'd all be happy to fly Redemptions around the place...
Guns are fine, and I think that system is already in place with CR towards the Council, IMG and Zoners.


[C]ouncil Feedback - Ryummel - 09-02-2012

Forgot to add the "Once your ID is fixed" bit [Image: emoticon-00126-nerd.gif]