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Indies; why do we need them/what is good about them? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Indies; why do we need them/what is good about them? (/showthread.php?tid=58767) |
Indies; why do we need them/what is good about them? - Panzer - 04-22-2011 Another issue - official factions tend not only to follow, but try and make canon RP as well, assuming, that some diplomatic actions are ok and acceptable as long as they're not protested by the authorities. Indies; why do we need them/what is good about them? - jimmy Patterson - 04-22-2011 ' Wrote:That's parto f the point he's trying to make.and that is what exactly Indies; why do we need them/what is good about them? - n00bl3t - 04-22-2011 ' Wrote:We're all indies. Some of us have put tags before our names for easy /fi. ' Wrote:Many faction members are worse than indies. Summarised. Also, read Jinx's post. Indies; why do we need them/what is good about them? - SnakThree - 04-22-2011 @ Panzer ' Wrote:Indies do not cause problems. "Lolwhutters" does.Here you go. Indies; why do we need them/what is good about them? - Mickk - 04-25-2011 ' Wrote:Indies are good because: This, except for number three. I have a LABC and on the odd occasion, I will be doing my normal thing (patrolling and BSU*) and come across a 'red' ship, be it junker or whatever. If they aren't doing anything wrong, as an Indie, I have the option of leaving them alone and going on my way, attempting to RP with them, which may eventually lead to a fight or just plain old 'shooting the breeze' with them for a while. In other words, being an Indie gives me some 'freedom' to do as I please, where if I was actually part of the [LN], the laws would dictate that I do 'something' within the RP for the [LN]. Of course, if I see an Outcast or a Pirate obviously getting up to mischief, I will look at the situation and if it is being handled by other players in the area, I'll move on.....unless the 'good guys' ask for help that is. *BSU= blowing stuff up. This normally consists of: NPC ships that are shooting at me and NPC Republican Transports. Indies; why do we need them/what is good about them? - Decerebrated.Individual - 04-25-2011 Without the ability to be an indy, there will be no freedom. Without freedom there will be no fun. Apart from that... Indies are not the problem. Factions are not the problem. Noobs are not the problem. Vets are not the problem. People who think it is ok to disrespect fellow players are the problem. Those exist in the forms of indies, factions, noobs, and vets. Indies; why do we need them/what is good about them? - Pinko - 04-25-2011 Indies = Freedom of roleplay. Factions= Guideline, discipline and example. Your choice. Indies; why do we need them/what is good about them? - r3vange - 04-25-2011 [color=#FFFFFF]Indies with fighters - I love them...I am one Indies with capships ----initiating flamefest---- 1 An independent pilot shouldn't have access to a frickin' dreadnought 2 Most of them are "My **** is big so my ship must be big as well" In conclusion. Indies are awesome just restrict cap ships to faction members /thread Indies; why do we need them/what is good about them? - Dieter Schprokets - 04-25-2011 There is no better only different. (There is no Dana only Zuul.) Indies; why do we need them/what is good about them? - Pinko - 04-26-2011 ' Wrote:Indies with capships ----initiating flamefest---- PFFFT. No friggen thanks. There's a reason why my capships aren't part of factions, and it is so I have freedom of control over them. If I wanna shoot at that fighter, it's my problem (it's also his problem for not getting out of the friggen way of my guns). If he brings backup, it's my problem too |