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Piracy according to the rules - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Piracy according to the rules (/showthread.php?tid=7894) |
Piracy according to the rules - Ichtan - 08-12-2008 ![]() Put it away. Piracy according to the rules - n00bl3t - 08-13-2008 ' Wrote:1. If I am pirating & stop a freighter (Usually "Halt & name of ship") & the freighter does not stop, I know I Can CD him & pound them to a pulp ( leaving a sliver of hull) & make my demand. Question is, what if they dont stop after being CD'd? Say I make 2 more attempts at demanding cargo or money, keep them cd'd & they still try to escape, is it then ok to destroy them? 1) Make a demand. Only after a demand (2 mil or die) can you kill them. Otherwise it's sanctionable. 2) If you haven't fired a CD at them you can engage cruise because you haven't engaged in PVP. If you have opened fire and they hit cruise first then they are fleeing, and since they hit it first you are allowed to re-engage. 3) Make your demand. If they don't pay, kill them. 4) 20 seconds. Type it out in your demands. "20 seconds to respond x". If they don't, SN them. You're a pirate. You make the demands. You're not meant to be patient. Hope that helps. Let me know if I'm wrong. Edit: Sorry Ichtan, I just saw the question. Piracy according to the rules - Coin - 08-13-2008 ' Wrote:Wow. I finally got through this whole thread, and ... wow. /signed Piracy according to the rules - ScornStar - 08-13-2008 Well if a demand must be made before a kill shot, then it really corners a pirate to say "2 mill or die". Exspecially if they know you cant kill them till you make a demand and, then on the OTHER side of the coin know that you cant effectively RP pirateing if they have no fear of running before the demand is made. So, now it looks like all the checks must be placed in the boxes before, RP is even a possibility. I think some folk get the spirit and the letter of the rules mixed up and it is impossible to write the spirit of something into a document. So, now for effiecent piracy 2 million NOW!. Failure to stop = death. Trade ships are a tad too safe, they can hire escorts mount good turrets, are not targetable by criusers, and now cant be killed until a demand is RPed. while chaseing a player group who is very apt to run and do all manner of actions with so little requirements. Come on lets no nerf all that inconviences us. Nerfing RP is wrong. That is what this is. Piracy according to the rules - Grimtooth - 08-13-2008 Well Traders are starting to feel the bite of the way this goes down. Now most pirates are stopping traders in groups of 2 or more. One to make the demand and RP the others to keep the trader from running away from the party. And instead of the "2mil or die" traders are having to pay a mil or two for each pirate in the group. I have found that most traders who are stopped by a fighter who does all the talking usually pay up with a Gunboat sitting in their face just itching for the kill order. By the same token as a trader i make a reasonable effort to get away and if i can't then i pay the pirate and try to get in some RP. Sorry but i am one of those who don't type and fight at the same time. I will say i have noticed a great improvement in the RP on both sides since this thread started. There are far fewer "2mil or die" pew pew pew types pirating and a lot less traders that stop open a trade window pay and leave without a word. Groups like the Eagles and the tg have made pirating and trading a lot more RP friendly. Piracy according to the rules - ScornStar - 08-13-2008 The threat of death is the biggest tool for stopping traders. Let pirates act like pirate for Disco's sake. It seems ooRP to make a demand from some one you know is about to get away only so you can blast them. This is embrassing the mechanics more tightly than the realism. With out this it is easier to pirate gunboats than trade ships. At least then they stand to lose system access for not complying. I'll keep trying but I wont be pirateing as much thats for sure. I'll have to find new ways to engage new players. When pirateing is the biggest window to new encounters there is. Piracy according to the rules - Carlos_Benitez - 08-14-2008 So...you can't shoot till you demand cash, and you can't make a decent demand more complex than "cash or die" without them stopping. If they don't stop you can't do anything because you've got to make a demand before you shoot, which you can't do because he won't stop. Added to the difficulty, typing macros are deemed as "illegal mods" by the admins, so they're not the answer. It's also impossible to type and hold tab at the same time, in order to make demands while afterburning after a retreating trader. You don't make things easy, do you? I'd also like to point out there are no "corners" in freelancer, to ram a trader into. Space extend in all directions. What you're actually saying is that, if a tradeship has someone on it's tail and is cruise disrupted, it should consider itself caught, while it's cruise engines are down. That's putting an awful lot of responsibility on the shoulders of the trader, whilst a pirate has no means of dealing with a Trader that won't play along, particularly since taking action might lead to the aforementioned Trader getting out the ban-hammer you've just given them. I've never killed a trader that wouldn't stop before making a financial demand, but I'll sure-as-hell fire as many warning shots down their throats as to make them see my point of view. Incidentally, money is the only commodity mentioned here. Don't I have a right to demand cargo aswell? Piracy according to the rules - sovereign - 08-14-2008 You don't need to hold tab, just hold tab, hit enter, and let go of tab- you'll keep thrusting until you hit tab again. Its invaluable, same with having a weapongroup for CDs so you can just right-click while typing. Really, it makes all the difference- that or get a friend to keep them from moving too far. And remember that if they knock half your shields off it becomes self defense and you can just kill them. Piracy according to the rules - RParade - 08-14-2008 Quote:You can, however, demand insane amounts of things (for instance, cargo AND credits) just for the purpose of killing him. Quote:No, pirates cannot. .. Uh? Since when is this against the rules? I've just finished browsing over the rules and I don't see this covered anywhere. .. You're saying that if I try to demand an absurd amount of credits from a trader I dislike with the sole intentions of getting him to refuse so that I can kill him, that I can get sanctioned..? Since when has this been a rule? If I want to demand that a trader pays me 25 million, why can't I..? Piracy according to the rules - Exsiled_one - 08-14-2008 I see some problems still didn't change. That's okay, as long as people are discussing them there's a hope. Pirates need to approach this problem by a step by step solutions. Lets start from number one 1. You have to make a money demand and give appropirate time before you can kill the trader. Ammount can't be sick and timing has to be enough so he can reply. (how was this solved so far by most) - Stop and pay 2 mil [name here]. And it was seen as.. lame. Mostly you feel like you're ripping part of your soul when you're writing it because lets face it, you want rp from trader and you're doing the non rp thing. But its a safety reason and you have to. (how can this be solved from now on) - Shoot the damn trader. Shoot him hard, and shoot him heavy. Shoot him until he uses bots and starts saying things like "sanction", "screenshot" and other silly things. Don't kill the guy, ofcourse. Just damage him alot. You have his full attention now, no matter that he's whining. He's not hitting cruise. Now ask your demand. Let him repair. Think about puppies and shiny sodas and then see his response. If he's still annoying, after he pays you, shoot him down to 10% hull again. He'll be off in no time. thats number one. number two some other day. |