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Admin Notice: Rule Update - Printable Version

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Admin Notice: Rule Update - Mímir - 05-18-2012

Hey Jack

Alright, you did have some very valid points in your text about having a right to feel/be a part of the situation rather than just a target dummy. I just want to clarify that I have my opinion, but that I am open to it being flawed.

Once this trial has sort of settled in, and all different strategies have definitively been proven fruitless (also advanced escorts and whatnot), perhaps the introduction of a new ship class with a price tag like the barge (so only few people opt to pilot it) that handles like a true battletransport (very heavy armor or perhaps a BS shield, more guns) for high-risk trade missions would do it? Make it so big that it is vulnerable to novas to retain some balance, but make it a beast of a transport able to stand a chance at running vs a cruiser? Problem is that everyone would probably get one, further escalating the application of force used in piracy.

I mean I would really like to see a game balanced so that different ships would be optimal for different routes and commodities, rather than "one size fits all" (5K). It would breathe some life into die-hard trading factions, and I know some (like the Bowex Clydesdales) do it for RP but it would be nice if there were more practical reason to not always use the 5K'er.

EDIT: I know you know your stuff at |IMG, but have you tried using cloaks on scout ships? Your transports in the convoy could carry a portion of fuel and supply scouts with it, so they would have a large operational range. Your scouts would effectively get a "get away free card" vs. any nasty surprises that might show on the other side of the jumphole.


Admin Notice: Rule Update - Ursus - 05-18-2012

IMG should just give up and use jumpdrives for the regular supply runs. If the way to avoid piracy is to avoid ships, that's the best way to do it, and IMG is uniquely positioned among the trade factions to do it.


Admin Notice: Rule Update - Madvillain - 05-18-2012

' Wrote:IMG should just give up and use jumpdrives for the regular supply runs. If the way to avoid piracy is to avoid ships, that's the best way to do it, and IMG is uniquely positioned among the trade factions to do it.

Give up on what? IMG is one of the few tags that makes my sair crap his pants of fear.



Admin Notice: Rule Update - Ursus - 05-18-2012

' Wrote:Give up on what?
give up on making supply runs through normal space


Admin Notice: Rule Update - Madvillain - 05-18-2012

' Wrote:give up on making supply runs through normal space

That would be a loss for them ,
I think they do their supply runs very good,
amongst the best organised factions in disco.


Admin Notice: Rule Update - Daedric - 05-18-2012

' Wrote:give up on making supply runs through normal space

Why? I haven't seen anything that makes doing them impossible.


Admin Notice: Rule Update - Ursus - 05-18-2012

why do them at all if they can just jump? jack says there's no chance against pirate cruisers, I agree with him, just jump instead

there's not a win option, there's no bonus for doing it the hard way, even pavlov's dog could figure this one out



Admin Notice: Rule Update - Jeremy Hunter - 05-18-2012

Pirating with cruisers?

Escort with more batrlecruisers.


Admin Notice: Rule Update - Jack_Henderson - 05-18-2012

' Wrote:Escort with more batrlecruisers.

Haha. Ever read those laws? Ever checked which IDs can fly Cruisers? It is not feasible.


Admin Notice: Rule Update - Madvillain - 05-18-2012

' Wrote:Haha. Ever read those laws? Ever checked which IDs can fly Cruisers? It is not feasible.

On that note , Cannon please rethink the idea of allowing caps to pirate :(