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A dev's log. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: A dev's log. (/showthread.php?tid=67224) |
RE: A dev's log. - AeternusDoleo - 05-18-2013 Base loadouts are still on the to-do list, but don't have priority at this time. Bases should have a few slower, inaccurate pulse type weapons that mainly deter hostile heavies while leaving dodging snubbies alone for the most. NPC patrols not being there are a server load issue (load > 50ms -> Patrols off) which is likely resolved by fixes done earlier in 4.87, mostly hitbox related. Update: - Our balance team (now consisting of Blodo and Aerelm) has begun testing weapons and new/adjusted ships. This brought to light a few ship model bugs which have been squashed. - Some minor tweaks to various systems - Added ship dealer to Caernarfon (Gateway base in Poole). Almost forgot about that one... - Tackled the hot potato of the IDs. Someone had to do it after all. Still working on it, but it's hard to please everyone. RE: A dev's log. - Pilip - 05-19-2013 (10-10-2011, 05:01 AM)Gytrash Wrote:' Wrote:Elixirs - OSC ): ...most true
RE: A dev's log. - AeternusDoleo - 06-02-2013 Update: Not as much progress as I wanted to have. Admin duties eating away devtime - really wish we had a playerbase that would play fair . Blodo and Aerelm still work on the weapons. We've decided it will take too long for all the infocards to be completed before player beta - so we'll launch the beta without all those squared away. That might mean there's some rumors here and there that aren't consistent with the player world, but it allows players to enjoy the various fixes to ship models, and it will hopefully be a LOT less laggy. But there's no way to test that without running a server with a 100 or so players, so that'll have to be checked in the live environment.
RE: A dev's log. - Thyrzul - 06-03-2013 What is the estimated time frame until the beta is being released? RE: A dev's log. - AeternusDoleo - 06-04-2013 Depends on how much time the balance guys need to sort out ships and weapons. After that the rephacks and tech compatibility needs to be reevaluated (if the balance guys deliver what they promised, gameplay issues go out the window - so expect the tech "nerfs" to be a lot more relaxed). Rephacks will only need minor tweaks due to faction diplomacy changing. RE: A dev's log. - AeternusDoleo - 06-10-2013 Update: Still more infocard work done. Manchester, Cambridge and New London overhauled. Only Leeds and Newcastle left to do and then that region's done. Think I'll do the Omegas after that - not as many bases there, so it should go a little faster. RE: A dev's log. - belarusich - 06-10-2013 Did this question was answered: "Will Gallia conquer Leeds?"? RE: A dev's log. - Mercarryn - 06-11-2013 AD, can you tell me if the commodites trade npc on Thebes in Omicron Mu will be fixed? Rigw now, that one is bugged as it does not show up at all. RE: A dev's log. - Sabru - 06-12-2013 if gallia conquers leeds, then another way is needed into newcastle (i dont know if there is already one or not, if there is discount the previous sentence). RE: A dev's log. - Govedo13 - 06-12-2013 http://discoverygc.com/forums/showthread.php?tid=74184 I waited for that one since a lot of time. The topic explains it. |