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A dev's log. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: A dev's log. (/showthread.php?tid=67224) |
RE: A dev's log. - SummerMcLovin - 06-12-2013 (06-12-2013, 10:43 AM)Sabre Wrote: if gallia conquers leeds, then another way is needed into newcastle (i dont know if there is already one or not, if there is discount the previous sentence).The New London and Newcastle gates are being linked after their Leeds counterparts are being disabled. RE: A dev's log. - Anaximander - 06-12-2013 heya good work, and it's really nice with this log and aerelm's balance log. i was wondering, have you considered giving GRN allies and opening up for tech share? With the huge variety in enemies GRN fight, and the options for diplomacy and tech exchange available for all their main opponents, GRN seems pretty stunted in their choices and options. Also a decent solo cruiser or access to a nerfed cruiser from allies, like what all GRN main adversaries have, could really spice up Leeds (or wherever the main theatre will be in 4.87) because it gives GRN players a chance to solo-roam rather than only being able to properly perform in fleets. That gives HMS'ers & friends stuff to shoot at too. RE: A dev's log. - Thyrzul - 06-12-2013 (06-12-2013, 01:15 PM)SummerMcLovin Wrote:(06-12-2013, 10:43 AM)Sabre Wrote: if gallia conquers leeds, then another way is needed into newcastle (i dont know if there is already one or not, if there is discount the previous sentence).The New London and Newcastle gates are being linked after their Leeds counterparts are being disabled. There is still the NC hole in Manchester, not sure how inRP would it be for lawfuls to use that. RE: A dev's log. - Echo 7-7 - 06-12-2013 (06-12-2013, 01:20 PM)Anaximander Wrote: heya good work, and it's really nice with this log and aerelm's balance log. Having that wide range of enemies is exactly why the GRN doesn't have a multitude of allied tech to choose from. If they want to get cosier with Kusari - currently the only relative allied power that owns Capitals and might be convinced to trade - then they should get out there and start roleplaying for it. RE: A dev's log. - Anaximander - 06-12-2013 Alright cool, so it's a possibility in other words? RE: A dev's log. - Xelon - 06-13-2013 It is, but as always enough RP has to be conducted beforehand first. RE: A dev's log. - AeternusDoleo - 06-22-2013 Well, the GRN's problem with allies is, that if you shoot everyone, you're not going to have many. Corsairs have the same problem I suppose... Who would be a GRN ally? Corsairs are the only ones that come to mind, but the ZoI's don't even overlap. Dev update: Busy with station loadouts and weapons. Cleaning up a TON of old vanilla weapons out of the ini's so they're a bit cleaner. You know, those old transport turrets that didn't even tickle at 64 dmg a hit... Also harmonising damages across the mod. IE Liberty stations will be as painful as Rheinland ones if you're hostile to them. Pirate stations also as painful as lawful ones. In terms of damage output, think small cruiser. Weapons will be heavy and ungainly, not very effective against snubs. Weapon platforms (not the PB ones) will be a different story - those will be suited for antisnub duty, and should make a difference. They won't directly destroy people, but they'll be an asset when you're defending a station. PB weapon turrets are split off from the capital guns that were shimmied in for them. They've got their fire rate reduced and damage buffed. Range for the weapons has also been more or less harmonised. Their hitpoints are also set insanely high, so if someone gets it in their mind to try and shoot the turrets off of a platform, they'll be at it for half an hour... Destroying the platforms itself is still an option, of course. I'm still hoping Cannon can make the platform respawn cost some resources, so that people who are sieging a base can do so by popping the platforms - should also give bombers a good role in anti-base warfare. Novas are ideal for dealing with platforms. RE: A dev's log. - P1vas - 06-22-2013 Are you guys sure that the "painful" NPC station defences are needed? RE: A dev's log. - Ponge - 06-30-2013 What will happen to player bases those are in systems being changed, like O15 and Leeds? RE: A dev's log. - Ponge - 06-30-2013 Ooookay, now some serious answers, please. And is there a topic, where it is collected what kind of story changes will take place (like Gallia invading Leeds)? |