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Admin Notice: New in-game user commands allowed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: New in-game user commands allowed (/showthread.php?tid=11217) |
Admin Notice: New in-game user commands allowed - majkp - 08-25-2008 ' Wrote:I am a bit unsure about traders, who would possibly send all their cash to a different character just to be able to tell a pirate "I dont have the money, I cant pay." Well in that case the trader would have to be forced to drop the cargo I guess. He would then have to land with no cash, switch characters, transfer the cash back, and continue trading. Quite difficult way to save 2 mils. But this can be added in the rules (abusing /givecash to escape from paying the fee to a pirate). Let's see if it occurs. There are so many way to abuse everything, one just has to hope people come here to have fun. (I always enjoyed to RP a trader being ambushed...) Admin Notice: New in-game user commands allowed - Carlos_Benitez - 08-25-2008 /givecash = a direct credit transfer from one person's bank account to another. Surely you should only be able to arrange such balance transfers while at your local branch on a station? How else would identity theft be prevented? Make it so that the sender can only do /givecash while docked. Admin Notice: New in-game user commands allowed - Epholl - 08-25-2008 Hey, and what about the money attacks if some would send someone else 1 899 999 credits to corrupt the playerfile? Admin Notice: New in-game user commands allowed - Plitter - 08-25-2008 ' Wrote:Hey, and what about the money attacks if some would send someone else 1 899 999 credits to corrupt the playerfile?u have that kind of money lying around and u wanna get rid of it? lol Admin Notice: New in-game user commands allowed - majkp - 08-25-2008 @Epholl: I guess you have to be careful there. Same as when transferring the credits the original way (via the "U" key). ' Wrote:/givecash = a direct credit transfer from one person's bank account to another. That's a good idea too. But I fear there might be some limitations as well as Cannon said somewhere else that if the amount doesn't update properly you have to take off, move in space for a while and dock. Admin Notice: New in-game user commands allowed - Carlos_Benitez - 08-25-2008 ' Wrote:Hey, and what about the money attacks if some would send someone else 1 899 999 credits to corrupt the playerfile? Cost of doing that kind of attack; 1,850,000,000 credits Personal financial losses to victim caused by corruption; Probably around 50,000,000 credits. Doesnt sound financially sound, to me... Admin Notice: New in-game user commands allowed - Cannon - 08-25-2008 ' Wrote:Hey, and what about the money attacks if some would send someone else 1 899 999 credits to corrupt the playerfile? Oh...that's cruel. Well the givecash function checks the receiving character account to make sure this doesn't happen. Unfortunately I couldn't remember what the limit was (and was too lazy to check) and made it 1999,999,999. This will be fixed as soon as poss. Admin Notice: New in-game user commands allowed - Rudo - 08-25-2008 This is great. Sadly my trader character was renamed the old way and thus is bugged. - /givecash command doesn't work with him giving out, or any of my other characters transferring to him. - /renameme doesn't work either. Any way to fix this? Admin Notice: New in-game user commands allowed - majkp - 08-25-2008 ' Wrote:This is great. The only way is to start a fresh new character. Admin Notice: New in-game user commands allowed - Rudo - 08-25-2008 Ugh, figured as much. Time to start SSing my jumphole locations then. |