![]() |
|
Admin Notice: Temporary removal of the Setmsg command - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Temporary removal of the Setmsg command (/showthread.php?tid=144715) |
RE: Admin Notice: Temporary removal of the Setmsg command - Ruud - 11-05-2016 (10-28-2016, 07:15 AM)Venkman Wrote: People RPed and did all other things without set messages. You guys just have to learn not to use setmsg, trust me, it is not hard at all. Just try.I use messages like "Guten Tag, Kapitaen! *Rudolf tips his hat*" plus their English and French equivalents. Now I just stick to a simple "Guten Tag" (or even less). Not that I'm lazy but I'm also manoeuvring a ship. And if you -both- are on full speed, /1 is typed very quickly. But when typing the above message, the other guy/girl is already long gone and out of reception. So why bothering typing a message that won't be read? It becomes worse when engaging "bad" guys. While I am typing a message to make them stop, they just do everything to get away. I'm not particularly good in AND steering a ship AND shooting guns AND shooting disruptors AND writing a message. I can manage the first three but adding the writing is the killer. My standard messages: - Please stop your engines and allow an inspection. - Stop your engines NOW or face the consequences! - You didn't stop so you will be shot! I have some bad characters as well. If I got caught, do you think I waist time in typing messages if I can ran away? By doing so I give my self away anyway. If people then start shooting at me, I accept that as part of the RP. And believe me, not needing to type saved my life several times. My standard reply, just in case it fits as an answer: "No!" And when caught, I'll type everything to save my a**** ![]() Let's say it in this way: SETMSG is good when in a hurry. Otherwise I type everything by hand. So PLEASE keep it! RE: Admin Notice: Temporary removal of the Setmsg command - realekki - 11-05-2016 (11-05-2016, 07:32 PM)Ruud Wrote: I use messages like "Guten Tag, Kapitaen! *Rudolf tips his hat*" plus their English and French equivalents. Now I just stick to a simple "Guten Tag" (or even less). Not that I'm lazy but I'm also manoeuvring a ship. And if you -both- are on full speed, /1 is typed very quickly. But when typing the above message, the other guy/girl is already long gone and out of reception. So why bothering typing a message that won't be read?++ its my 2nd post in this thread, and i changed my opinion on that. after the implementation happend, i have the same experience. longer greeting sequences and stopping messages? impossible. oh i forgot the correct charname? hahahahahaha yes, please bring them back RE: Admin Notice: Temporary removal of the Setmsg command - Zelot - 11-05-2016 So we get setmsg back on Friday right? RE: Admin Notice: Temporary removal of the Setmsg command - Stoner_Steve - 11-06-2016 (11-05-2016, 11:46 PM)Zelot Wrote: So we get setmsg back on Friday right? Nope, its gone forever RE: Admin Notice: Temporary removal of the Setmsg command - sindroms - 11-06-2016 14th of November. RE: Admin Notice: Temporary removal of the Setmsg command - Reid - 11-06-2016 I haven't noticed any changes to how people interact ingame. I guess you could say Experiment successful RE: Admin Notice: Temporary removal of the Setmsg command - Wildkins - 11-06-2016 (11-06-2016, 12:36 AM)Reid Wrote: I haven't noticed any changes to how people interact ingame. I guess you could say wouldn't no change be an argument for /setmsg convenience with no downside RE: Admin Notice: Temporary removal of the Setmsg command - Stygian - 11-06-2016 (11-06-2016, 12:27 AM)sindroms Wrote: 14th of November. Good to know. I can't wait. RE: Admin Notice: Temporary removal of the Setmsg command - Shush Muppet - 11-06-2016 (11-06-2016, 01:15 AM)John Wildkins Wrote:(11-06-2016, 12:36 AM)Reid Wrote: I haven't noticed any changes to how people interact ingame. I guess you could say What we have learned from this: People will continue to be jerks with or without /setmsg because it is ultimately an attitude issue and not a gameplay issue. RE: Admin Notice: Temporary removal of the Setmsg command - MaxR1159 - 11-06-2016 After reading trough almost every comment it made me sad. I only saw people having trouble with /setmsg cmd about those who abuse it. But as I, trader, like the cmd because that eliminates the "silent" trading aspect from me. As usually I have only 3 preset messages on any given character and that's it. My suggestion is: Limit the preset message count to 3 or even 1. That way people would loose the 9 line pew pew cmd spam but giving traders, law enforcers and pirates the ability to contact a person quickly and then continuing with better and more in depth RP with said person. As from my own experience, as a trader: It is quite easy to "run" away from a pirate who is a slow typer and that is actually unfair to them. And I kinda hate the "silent' traders.... C'mon guys.... Space is HUGE, we all get lonely and tired of seeing other fellow traders but not saying a word to each other...... As a Law enforcer: It is quite hard to write something like this "This is Rheinland Military Vessel Oidipus, Please shut down your engines and prepare to be scanned" when the person in question is near Jumphole/Gate, Station, Planet and/or Tradelane without typos. As a Pirate: It is kinda hard to disable the Tradelane, write something like this "Greetings there. I would advise you to shutdown your Engines and sit tight while I scan you" in sequence when the person can basically engage cruise engine and get away without saying a word. As you might have guessed that English isn't my native tongue, and I do write with typos here and there but that is if I write it in a hurry and without thinking.... Anyway, that is my point of view of the whole situation. Cheers and Hope to see you guys in Space..... |