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Deleting systems poll UPDATE - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Deleting systems poll UPDATE (/showthread.php?tid=196649) |
RE: Deleting systems poll UPDATE - Egon Bigmemes - 04-02-2023 (04-02-2023, 10:32 PM)Emperor Tekagi Wrote: I like how everyone is basically pretending the patch is only deleting stuff and not adding stuff too. Kinda hilarious to watch ngldont care, i dont want old stuff being deleted in the place of new stuff. Omicron Nu is a fucking SHINING example of the new stuff we get that is universally loathed, disliked, or ignored entirely because no one enjoyed the addition of omicron nu in any way. (04-02-2023, 10:47 PM)Erremnart Wrote: see above. stop deleting old things to make room for your new and improved things that no one likes. RE: Deleting systems poll UPDATE - Stewgar - 04-02-2023 This place has turned into a shit show with devs doing whatever they want with little to no checks and balances. In the end, is it a kingdom when there are no peasants to rule over? RE: Deleting systems poll UPDATE - Lemon - 04-03-2023 Game is still cool, we have many great ships and are spoiled in that matter. Balance gets some flak in cap, cap/bomber interaction department but I think is very good overall. Alex does god's work, there are now some other people helping the technical side and making the game better. Admins we just need more of. It's just systems and story that are out of touch and spoiling Dev/Staff reputation. Edit: and yeah guys, you have very bad track record, current O-48 design and connections, Tau-61, changes of Orkney and other systems - what you do doesn't work and people don't use it, you need to change your ways. Thinking you removing the most popular systems just to then be planning on making new ones later and thinking you will make things better is just insane. RE: Deleting systems poll UPDATE - Sombs - 04-03-2023 Oh no, Sombra posts in here, too, how dare they. With the list that was posted in the OP listing more than ten systems, and a lot of them being Omicrons, and looking back at all the systems that have been removed since the end of the Gallic war, especially the ones with unique features like the Razgriz Black Hole, the Omicron Sigma Black Hole, Omicron Chi's completely alien misty and dangerous ambient, as well as all the other stuff that set the system apart from others by a long shot, it's not surprising that people couldn't give less of a damn about whatever possibly new things could be added, especially considering the new things that have been added in the past few patches, like that Attica Ultrafiasco or the implementation of Omicron Nu or the really strange decision to basically give the Corsairs an atmosphere system with a huge alien installation that is completely undefended and absolutely inconvenient for any defenders to reach. Not to mention the magical conjuration of Bretonian assets and some people going around with the mentality of Bretonia's fleet strength being on par with that of the other houses because of the numbers of Bretonian Battleships currently in the game. Whether it is true or not, who can tell, and secondly, who cares. Those intransparencies float around the community, hopping from Discord to Discord and every now and then even get thrown around the forum. They don't look good, and there is no surprise to the reaction of the community about it.
One thing should be clear: Discovery's community is getting increasingly smaller, but obviously it is never getting small enough to prevent anyone from leaking stuff to their buddies. Prime example would be a certain yellow name leaking DMs from a moderator, leading to three unrelated people posting those leaks in the Discovery Meme thread in an arbitraty move of two-wrongs-making-one-right. We can point finger at every single person here, or simply accept the fact that this is the internet, and this is Discovery, meaning people go at each other's throat over rumors, misinterpretations or blatant ill will. As long as Discovery is community-driven - which includes the developers, considering Discovery is not the mod of Igiss and Blodo and all the other oldies anymore, but a constantly changing, shapeless melting pot or salad bowl of various creative minds with various preferences and various interests and visions and even understandings of both vanilla lore and Discovery lore - you will always have various people in clash with each other, and since most of them seem eager to keep their conflicts and refuse to resolve them, things like leaks are inevitably unavoidable. A good amount of people have voted here and commented, and this shows something. Ignore all the ad-hominems, conspirative assumptions and angry outbursts and you get a good idea of what people want. Exploration and transparency. Transparency, what can be done about that? Other game developers release roadmaps for their games, some even have view-only channels to the public where developers communicate with each other in complete sets of arguments. The community can read it and react to it in other channels or with emotes. Other developers can, of course, control their employees and clients with contracts and prevent them from causing leaks - with questionable success. In Discovery, there is no control over that. Take from that what you want. When it comes to exploration, one could say that speaks for itself. People want the aspect of Discovery in Discovery. They remember how big the map once looked, even without all those guard systems. The feeling of logging into the game and knowing that you can spend 100 hours of flying around and still not having visited certain systems, regardless of their quality, that is something that adds to the atmosphere. Not only that, but Discovery is a game of niches. Every single player here has a preference for ships, ship classes, factions, houses, systems and playstyle. Some are here for the RP, some for the PvP, some for PoB, some for just making money, some for powertrading, and most of the people managed to find themselves a balance among those extremes. Whenever a faction, a system, a station, a piece of lore disappears, that hurts someone. On one hand, that obviously makes development processes difficult, but on the other hand, most of the time such things get waved off as "yeah, f*** that person, anyway". Sadly, at some point, this mentality can no longer be applied. There are only so many players. And so many players are now facing the POSSIBLE deletion of more than ten listed systems. And some of those systems are not just important to a single one player, but quite many. Of course it is only my personal opinion, but when it comes to the deletion of content, I always said that it should be the absolutely final straw - simply because that piece of content is important to someone, and may be something that adds to the atmosphere of a few others, simply for they know that there is something they haven't bothered with yet. Of course that can also be dismissed easily, but then again, looking at how many people are here for not just weeks and months but years and some even for a decade, this feeling of "I actually never went to that place" and "I actually never tried out that ship" and "I actually never read those rumors/infocards" is not to be underestimated. The issue people take with some systems can always simply be solved by turning an otherwise "undesirable" system to a one-jump hole system. Stations and ships can fall apart, and it is such things that give people not only something to explore but also give it more lore opportunities rather than "Please consider this asset as if it has always been in the new system" or "This asset never existed, it has been retconned". Retcons have never been a satisfying solution, and whenever the developers change names, the opinions on what is to be considered retconned and what not change, too. From a development perspective, Discovery is not short of system files that can be utilized, and system files are not even big. Having those exploration-only systems, regardless of whether they are only reachable via a single jump hole or even just via blind jump, is always a win, and still better than outright removal, or this, in my opinion, horrible trend of merging systems and creating really awkward amalgamations both visually and lore-wise. What I am most afraid of, though, is regardless of how many systems will get removed, is that there are quite a bunch of PoBs that will be affected, which get a completely brainless free location move ticket. I'm still surprised about the complete failure that is Nichols Trading Center, an SRP Core 5 PoB that has been for many, many years in the orbit of Gran Canaria (formerly in Omega-49), which has been magically moved to the other side of the Omegas, without any justification inRP, now sitting in Omicron Theta, a system that is way too small for this big station that was in painful detail designed to be in the outer orbit of Gran Canaria. Some player requested it, some admin(s) approved it, some developer did the development-side changes. Of course that is just a player base, but it has the exact same kind of feeling of awkward system amalgamations, regardless of whether they are NPC bases or PoBs. I wish I could say I don't bother with it, but given I'm constantly exposed to the friends I made thanks to Discovery talking about these changes, and given that I have invested not a small amount of my life time into Discovery in various ways, it's kind of painful to see the latest trends and directions here. And for once I'm not referring to the otherwise easy to yell devtonia call-outs, but the general things that are probably all coming with the best intentions and ideas, but seem to either not care enough about the opinions of the people who actually play and keep this place alive or just haven't found out how to do things in more optimal ways than removing content - regardless of what may or may not get added as replacement. Oh well. Looking forward to getting told to leave again. RE: Deleting systems poll UPDATE - Leo - 04-03-2023 I generally avoid posting OOC because of the toxic nature of some folks here, but I feel like I should throw in my two and a half cents here. (04-02-2023, 11:06 PM)Megaera Wrote: DWG was a good way to have input from various sources. It had a sort of corrective function when staff did stupid things. Now everyone has to just wait what staff throws at us this time. And even with community backlash, they wont revert stuff, because they tend to see themselves as somehow better than the average players. And in my honest opinion: When staff starts to get this narcissistic notion that they are above the community, they won't be able to create something that 'the average player' will enjoy, as they have lost touch with said community. Everything here is exactly how I feel about the Dev team. Lock, stock, and barrel. I don't think they're necessarily bad people or anything, but they do seem to have a sense of entitlement above the average player for some reason. I know this probably lumps me in with the "undesirables" but so be it; I'm not going to keep quiet just because it might prevent me from testing a branch of the patch. Fundamentally, removing excessive amounts of systems is removing the namesake of the mod: Discovery. I'm not against removing systems to further the story but removing almost 10 in one patch (regardless of the fact that it doesn't paint a full picture) is excessive. As an example, if you want to blow up Virginia and Nu because of a Hypergate accident (assumption), then that'd be interesting. Work with the Liberty players to craft some events around it. Like as an example, the Hypergate in one of the systems inexplicably and suddenly starts spouting out huge amounts of dark matter or something, make the system excessively dangerous with radioactive storms and mini singularities that make it difficult to fly through, have people trying to escape the system and make it an emergency evacuation event with the system suddenly becoming extremely dangerous. Nomads and everything attacking players attempting to save the populace of the system. It's just an example but that'd be awesome. Maybe even add to it by crafting a new system or making an older one (like Alberta or New Hampshire) accessible again because of some shenanigans with gravity and what not and have Liberty reach out inRP to explorers and researchers to journey there to find out what happened since access was lost. This prevents the loss of system and adds to the discovery and exploratory aspect of the mod. I know the devs are working hard on the patch, and I realize that it takes a lot of time and effort to do so. However, being secretive about things isn't helping and is generating animosity towards the team. Give us some breadcrumbs to learn about what is happening, tease new changes and new systems (both star systems and actual systems related to gameplay). Craft events that revolve around the upcoming story changes that generate both activity and hype. Staying in your bubble isn't doing anyone any favors. Neither for you, or the community. /soapbox RE: Deleting systems poll UPDATE - Lord Helmchen - 04-03-2023 (04-03-2023, 01:59 AM)Leo Wrote: Fundamentally, removing excessive amounts of systems is removing the namesake of the mod: Discovery. I'm not against removing systems to further the story but removing almost 10 in one patch (regardless of the fact that it doesn't paint a full picture) is excessive. As an example, if you want to blow up Virginia and Nu because of a Hypergate accident (assumption), then that'd be interesting. Work with the Liberty players to craft some events around it. Like as an example, the Hypergate in one of the systems inexplicably and suddenly starts spouting out huge amounts of dark matter or something, make the system excessively dangerous with radioactive storms and mini singularities that make it difficult to fly through, have people trying to escape the system and make it an emergency evacuation event with the system suddenly becoming extremely dangerous. Nomads and everything attacking players attempting to save the populace of the system. It's just an example but that'd be awesome. Maybe even add to it by crafting a new system or making an older one (like Alberta or New Hampshire) accessible again because of some shenanigans with gravity and what not and have Liberty reach out inRP to explorers and researchers to journey there to find out what happened since access was lost. This prevents the loss of system and adds to the discovery and exploratory aspect of the mod. To be honest I would love to see events like these in the Game. And in such a case I wouldn't be sad to Lose some Systems. But I also see it like him that the Devs should be more open about the Development of the mod. Like these, we as the Players and community would feel much more involved in the Game that we all Love and Play. Then let us be honest if we wouldn't Love Freelancer we wouldn't invest so much time and effort into such an Old Game. And the Same goes for the Dev Team i am Sure. RE: Deleting systems poll UPDATE - Lemon - 04-03-2023 What Leo said is actually exciting. If you remove pointless barely used systems like Poole, Newcastle or Tau-61, doing so with some reasonable story and events has great potential. Heck it doesn't have to be reasonable, you have nothing to lose, except for the system you are deleting. The issue then is - the story team we have. If you make a story around the supergate devastating Nu and Virginia and liberty playing with they shouldn't have (as was the concept with Nu in the first place the current team hasn't adapted from the last) the deletions would at least serve some purpose, have impact and drive activity. The story team is weak and lazy though, doubt this happens - apparently even taking minutes and writing CNS News is too much of an effort, what chance do we have of deleted systems being used for exciting stories when they do go People would at least know they will have a great story and time for a while even when their favourite systems go.
RE: Deleting systems poll UPDATE - Reeves - 04-03-2023 (04-03-2023, 03:00 AM)Czechmate Wrote: The story team is weak and lazy though, doubt this happens - apparently even taking minutes and writing CNS News is too much of an effort, All the new news, pun intended, goes directly into the game. We stopped posting news on the forums a long time ago and that much was my decision. Since the start one thing I wanted to do was stop declaring every new story development in either the patch notes or the forums. This way, you're incentivized to look around in-game and piece things together that way, from a combination of news articles and infocards. It lets people who roleplay as information brokers actually broker information for people who aren't inclined, or simply can't just fly around and look for themselves.
If you have suggestions for interesting news articles feel free to DM me with your draft or just an outline for me to work on. Odds are, the things you'd be suggesting are already lined up for the next patch though. I don't hold myself above consultation with members of the community, and the only times I'll stop responding is if the nature of the messages I'm being sent devolves to accusations of the colourful variety, or if I'm being asked for "favours". Naturally, nobody is compelled or obligated to assist me with suggestions, but I'm inviting them to do so all the same. That's all I've really got to say. RE: Deleting systems poll UPDATE - Egon Bigmemes - 04-03-2023 (04-03-2023, 05:49 AM)Reeves Wrote: That's all I've really got to say.do you have anything to say about the xenos becoming your idealized version of them while also claiming players shouldnt have agency over the factions they play? or does that only apply to players, and not developers RE: Deleting systems poll UPDATE - Chronicron - 04-03-2023 (04-03-2023, 05:49 AM)Reeves Wrote: Since the start one thing I wanted to do was stop declaring every new story development in either the patch notes or the forums. This way, you're incentivized to look around in-game and piece things together that way, from a combination of news articles and infocards.Translation: We know our changes will make some (many) people mad, so we won't be announcing them and have the players figure out what's missing on their own. Like it was with Attica Supermax. |