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Official Faction rework and rules update - Printable Version

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RE: Official Faction rework and rules update - Spectre - 01-13-2026

(01-12-2026, 09:56 AM)SnakThree Wrote: Roleplay knowledge should tied to character and not the ship. So it would make more sense to lose audio/video evidence rather than lose the whole memory. So let's say, some trade ship gets downed and can bounty the assailant but cannot report the evidence to local authorities. "oh no, my ship got destroyed sometime, somewhere by someone" will be rather stupid roleplay. Corporate feuds (if there are any) would also be bland if the character can't even remember that it was attacked and destroyed. Consequences is what makes the roleplay fun because it creates continuity. Half of the charm of playing unlawful was to become the most wanted and to be feared and with current ruleset that would be kinda pointless if characters have no prior knowledge of getting destroyed by enemies.
+1 to all of this

Still not 100% a fan of restricting people's ability to document their activities, especially considering the lore implications, but this feels like a fair compromise.


RE: Official Faction rework and rules update - Groshyr - 01-13-2026

Time when Lemon was suiciding his "characters" into other players and then roleplayed the whole encounter as if he beamed out in the last moment is gone, but only now the required rules adjustments are being made


RE: Official Faction rework and rules update - Lemon - 01-13-2026

(01-12-2026, 03:44 PM)Eternal.Journey Wrote: As for the rest. I've spent a long time thinking about the OF rework and the added rule.

It's kiiiiiiiinda been a long time coming on all fronts. I think it's good to se proactivity rather than stagnation but that's just me. Liking the ideas that give OF's a bit more drive in story, flexibility, power and movement. This means a lot, to be able to possibly direct the future of the faction you represent. The new rule could probably do with better wording, but aside from that I don't foresee terribly many difficulties. If someone begins to use it as an exploit for PvP'ing people they don't like and removing them from roleplay then a 1.0 is all it takes to have that someone removed from the community.

From what I've seen, there's a couple people looking to dip their toes back in after this, and that's good. It means a step in the right direction.

The only flaw I do see in the new rule, is this:

If I enter a fight, shoot some people, pick up a few "Blues", but die in the PvP, would I still be able to claim potential bounties on these people I disabled or would I forget that I disabled any ships at all?

It seems to be something that might cause issues for bounty board claimants and some may end up bailing from fights in order to preserve their "Payouts". Clarification on this would be wonderful, please.
Oh yeah - I guess only if you survived a fight you can claim a blue :O