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Official Faction rework and rules update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Official Faction rework and rules update (/showthread.php?tid=210533) |
RE: Official Faction rework and rules update - Spectre - 01-13-2026 (01-12-2026, 09:56 AM)SnakThree Wrote: Roleplay knowledge should tied to character and not the ship. So it would make more sense to lose audio/video evidence rather than lose the whole memory. So let's say, some trade ship gets downed and can bounty the assailant but cannot report the evidence to local authorities. "oh no, my ship got destroyed sometime, somewhere by someone" will be rather stupid roleplay. Corporate feuds (if there are any) would also be bland if the character can't even remember that it was attacked and destroyed. Consequences is what makes the roleplay fun because it creates continuity. Half of the charm of playing unlawful was to become the most wanted and to be feared and with current ruleset that would be kinda pointless if characters have no prior knowledge of getting destroyed by enemies.+1 to all of this Still not 100% a fan of restricting people's ability to document their activities, especially considering the lore implications, but this feels like a fair compromise. RE: Official Faction rework and rules update - Groshyr - 01-13-2026 Time when Lemon was suiciding his "characters" into other players and then roleplayed the whole encounter as if he beamed out in the last moment is gone, but only now the required rules adjustments are being made RE: Official Faction rework and rules update - Lemon - 01-13-2026 (01-12-2026, 03:44 PM)Eternal.Journey Wrote: As for the rest. I've spent a long time thinking about the OF rework and the added rule.Oh yeah - I guess only if you survived a fight you can claim a blue :O |