Discovery Gaming Community
The Pakhet - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: The Pakhet (/showthread.php?tid=24910)

Pages: 1 2 3 4 5 6 7 8 9


The Pakhet - Bear - 08-22-2009

I LOVE IT, but I liked the first models texture better. It made it look more, industrial


The Pakhet - Cyberanson - 08-22-2009

It looks like some axe or hammer if you look at it for a while. And Frozen is right, it definetly needs windows and less stretched textures.


The Pakhet - raider51 - 09-05-2009

' Wrote:hm... i still dont fully like the armor plates, i need to find a texture that fits the ship better for those...

what if I used the spike texture I had on the escape pod bays? Like so... stretches the texture a bit though...

[Image: 2ajuve0.png]

I think this texture is great at the post 76. If i remember right the phantoms's homeworld filled with badlands asteroids. Well, you may try a model with "camo" textures as basic which came from the badlands asteroids texture, like the ship fades into the background. Unfortunatelly those textures are 128x128 but i dont think it would be a problem for a photoshop user.

Regards,