Discovery Gaming Community
Bot/Batt Leaching - Printable Version

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+--- Thread: Bot/Batt Leaching (/showthread.php?tid=6987)

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Bot/Batt Leaching - sovereign - 03-26-2008

' Wrote:Can we make Bots repair over time?

idea = more lag.

It's doable, but hard on server.

Now, the little line that fixes battleship mass... I will assume Igiss has already been flooded with PMs, so I won't bother. 'Course, that might make things a little harder for the "LPI towing service" (Patriots ramming caps to get them out of the way) but it sounds good.

Actually, maybe make the Heavy Lifter weigh enough to shove Bships around, it looks perfect for the job.


Bot/Batt Leaching - Florian - 07-22-2008

Some people may do this for bot/bat leaching, but some do it simply because NPC's can interfere with your combat and killing them is the only way to eliminate the annoyance.



' Wrote:Was fighting an [RM] today in Frankfurt. All was going well, he was down to about 5 bots, and I had all 66 of my batts and bots left. I've seen this happen with many other people, but it really just pushed me over the edge today. I know most of us think it's pretty lame to divert your fire from the person you're engaging just so you can kill an NPC and steal their bots/batts. And, in RP, that makes good sense. However, It kind of kills gameplay. There's a reason our ships have bot/batt limits, and that's so it doesn't take a century to finish a firefight.

That being said, how do you guys feel? Further, if this was a rule, would it be difficult to enforce?



Bot/Batt Leaching - Reverend Del - 07-22-2008

This is one dead thread, can't see anything being said that hasn't already been said, plus the last ten posts are decidedly off topic anyway. Check the date of the last post next time. Locked