![]() |
|
Trade lane bug - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Trade lane bug (/showthread.php?tid=103146) |
Trade lane bug - Wraga - 08-10-2013 I was in Colorado and turned off the tradelane. It was offline, but ships didnt drop off from it. Was odd, since the trade lane worked like when it is online. RE: Trade lane bug - Durandal - 08-11-2013 This goes back to vanilla and happens when somebody or something keeps the lane down permanently. It actually comes back online a little sooner than the bar fills up, and is the reason you're supposed to wait for that classic "lag" to happen signaling a player coming down a lane before you bust it. It's also one of the major reasons I was hugely against adding central blocks to tradelanes so NPCs could shoot them out. RE: Trade lane bug - Draztic - 08-11-2013 (08-10-2013, 11:59 PM)Wraga Wrote: I was in Colorado and turned off the tradelane. It was offline, but ships didnt drop off from it. I see you took my advice. Next time if the happens when i am coming down a lane let me know and i will come back and drop off. |