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Odd technerf is odd. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Odd technerf is odd. (/showthread.php?tid=105079) Pages:
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Odd technerf is odd. - Strichev - 09-18-2013 I'll make this semi-rant post quite short. The technerf system is rather stupid, to put it bluntly. It may prevent abuses, but it forces everyone to fit in a predetermined mould, no matter the RP. I, for instance, want to RP a Rheinland based civilian research ship. It's a Humpback freighter with all civilian guns from Rheinland and a civilian ID. One would assume that combining things in such a way wouldn't cause a harrowing experience that is the 67% powercore. But it does. Or am I missing something here? A fiendish plan to make generic IDs useless, perhaps? This has got to be changed. 90% core would still be reasonable. RE: Odd technerf is odd. - Epimetheus - 09-18-2013 (According to this) (07-25-2013, 04:44 AM)Echo 7-7 Wrote:(07-25-2013, 04:38 AM)Kazinsal Wrote: House civilian guns are 75% on generic IDs? RE: Odd technerf is odd. - Narcotic - 09-18-2013 Long story short; go for a SRP. They're less expensive now. Just make sure that you don't pick op PvP combinations, and provide some decent roleplay. It's really not that hard. RE: Odd technerf is odd. - sindroms - 09-18-2013 Why should I pay 250 million credits so my Rheinland Junker can fly a Behemoth? Wait, let me rephrase that. Why should I pay 250 million credits for the slim chance for my Rheinland Junker so he can fly a Behemoth? RE: Odd technerf is odd. - SeaFalcon - 09-18-2013 (09-18-2013, 01:31 PM)sindroms Wrote: Why should I pay 250 million credits so my Rheinland Junker can fly a Behemoth? Just fly it, not like the Behemoth (or Humpback) is a combat ship anyway. RE: Odd technerf is odd. - sindroms - 09-18-2013 You'd be surprised. It is utterly awesomesauce. RE: Odd technerf is odd. - SeaFalcon - 09-18-2013 (09-18-2013, 01:46 PM)sindroms Wrote: You'd be surprised. It is utterly awesomesauce. Yes but as a civilian you'd have to do with a low core :3 Of course you can have your civilian join a Rheinland faction to use the awesomesauce of it. Yet the vessel's primary role is trade and not combat. RE: Odd technerf is odd. - sindroms - 09-18-2013 Junker. Rhienland Junker Behe. Picking off Liberty traders between houses 8| RE: Odd technerf is odd. - SeaFalcon - 09-18-2013 (09-18-2013, 02:03 PM)sindroms Wrote: Junker. Rhienland Junker Behe. Picking off Liberty traders between houses 8| What traders between the two houses? The jumpgate died. RE: Odd technerf is odd. - Strichev - 09-18-2013 The point of a freighter is that it can get to safety of a base while under fire, and still carry a bit of cargo. Since it lacks the armour or agility it needs to reduce the time the enemy ship has to fire at it. To do so, one needs to keep the enemy vessel under constant pressure. In other words I need to keep shooting those fancy green plasma balls at the enemy so that he has to spend at least one bit dodging. As for the corporation only use, introduce house specific civilian IDs and give them minimal nerf for said guns. |