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Roleplaying a base takeover - Printable Version

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Roleplaying a base takeover - Scumbag - 10-21-2013

This is a proposition to SRP request a base takeover.

SRP = Special Role Play

That means it will firstly have to be aproved by the admin and developer teams. Preferably the story line dev.

The reasons i believe we need this are:
  • Base takeovers exist in the game story and have been introduced as a given by the story progression. We need to involve players in this process.
  • There is a pressing need for a money sink, the credit build up in the economy has reached levels where old players have no interest in the game anymore.
  • Battleships at the moment have no use other then as a roleplay platform.
  • It will improve activity in all aspects of the game
All The Requirements for this to work are already in the game.
We will need:
  • Admin and Developer involvment
  • At least two conflicting factions that agree to do this
  • A base/planet that will change ownership
  • A player owned base
The mechanism:
The faction that wants to take over the base will have to apply a SRP request for it. It will contain the roleplay reasons and stories written about it. They will also have to pay 10 billion credits (adjustable) that will be considered war costs.
The faction that owns the base will have to build a core one shielded POB very close to the existing base (named base station defense).
Admins and devs will decide how much time the attacking faction has to destroy that base and what fleet will they have at their disposal.
The defending faction will also have a predetermined fleet also dependent on the lore capabilities of that said faction.
In the event that the POB is destroyed and the defending fleet routed/destroyed the base will change ownership (dev assistance needed).
After the change, the winning faction also has to build a core one shielded POB very close to the existing base.
There will be one attempt (or more) to retake the base.
Or as an alternative, the now defending faction will have to build a core two shielded POB and defend it for a month (or more)
After that the conquered base will change ownership in game and lore.

It can be applied right now in game with the war in Leeds and the LN takeover of Freeport 4.

This will make battleships a precious asset and give them their much needed raison d'etre. Faction alliances will also mean a lot more then technology excange when the time for war comes. And this will make POBs usefull in game at last.



RE: Roleplaying a base takeover - Omicron - 10-21-2013

POB's are pure evil.


RE: Roleplaying a base takeover - Vendetta - 10-21-2013

(10-21-2013, 01:15 AM)Omicron Wrote: POB's are pure evil.

^^^^^


RE: Roleplaying a base takeover - Tibbles - 10-21-2013

The Idea is very nice. And makes a lot of sense but since this is needed...

(10-21-2013, 12:50 AM)Scumbag Wrote: [...]
[*]At least two conflicting factions that agree to do this
[...]

Why make a SRP?, i mean if two parties/factions are agreed to RP a possible takeover is as easy to keep the base if defenders win or send the codes if Attackers win. Perhaps I missed something?


RE: Roleplaying a base takeover - Kazinsal - 10-21-2013

I think there should be more real RP and less admin-centric mechanical "RP". This shouldn't be a "give credits and pass the test" matter. This should be months and months of interaction between factions, neutral parties, shippers, etc.


RE: Roleplaying a base takeover - eigos - 10-21-2013

Good idea. A week's time for battling it out between the two factions and whoever racks up most kills, wins the base. Should be cool.


RE: Roleplaying a base takeover - Syrus - 10-21-2013

We wish to do the takeover our way, not in some other way that is forced upon us.
Both parties agree on the way we wish to do it, both parties wish to participate in the way that they agreed on.

Do I like your concept?
No, I don't. But if someone (else) decides to play the base change in the way you suggested, they should be free to do so.

Freeport 4 is not really fought over, that is the RP, the IMG forces are few and will not stand a chance against the LN forces and the GRN forces have not moved onto Freeport 4 yet (that is the point: move in and fortify before GRN has a chance to do so) and would risk a lot if they attacked that base, which is obviously not the easiest to hold and also not the most useful (it's a tradeport from which miners start to mine the asteroids in Magellan for water, not some valuable fuel refinery or war material production site).

So, as I said:
Everyone should be free to do as they wish, as long as both parties (and the admins) agree on that it can be done that way. Not everything should be drawn out forever and many people despise having to build and maintain yet another POB, not to mention in the case of Freeport 4 the POBs are still disabled, while the event is planned soon™.

(Also, not everyone has 10 billion credits flying around just like that...RP shouldn't be limited too much by how much you can grind for it.)
Of cours a good thing to fight over is always welcome, but then again, it has to make sense iRP, and Freeport 4 is only lightly defended. iRP the Perihelion (Zephyr) resides there (but the player hasn't been around for a long time now), besides that there had never been the necessity for a big defense force, any unlawful attack would have been fought off by Liberty or Bretonia as they'd also not wish for the Freeport to fall.


RE: Roleplaying a base takeover - mayu20 - 10-21-2013

Months and months? Like, rp for months to the point where it becomes to boring and already lost "the cool" aspect? Also, if we were to pick the forces size and what ships acording to lore, Gallia and Liberty would own all sirius sice right now these two houses has the biggest and powerfull fleets. It would not be a good ideea right now, not when Bretonia has so many enemy. They would run out of planets and bases in weeks since inRP they are streched out and find it hard to defend agaist so many agressors.


RE: Roleplaying a base takeover - Scumbag - 10-21-2013

I asked for admin and developer approval because people would want to take over entire systems and sectors of Sirius. That is not how Discovery works. But when there is a planet like Leeds that is already fought over, a mechanism for showing that in game is necessary.

And remember, it will be a core 1 base, the easiest to destroy and build. Just something to defend and shoot the big guns of battleships at.

Sure, this can be worked on and changed however it suits the players needs. If they don't need admin help they can do this anytime. No one can stop us from role playing, but it has to be according to lore. I don't want to see synth foods taking over bmm bases you know?


RE: Roleplaying a base takeover - Pepe - 10-21-2013

That game is great, I played it before computers and I still smile when remember it. Hey, it's even on wiki HERE. Beeeeeg YES for that.

Factions really need something to fight about. Some virtual inRP zone supremacy was weak motivation, as you already noticed well.

And my NO for huge mechanics you mentioned, that involves typing/reading many lines on forum and needs devs time (it's critical point of your idea). Come up with something easy and simple, Scu. Something that game can support by it's self, no devs/admins needed.



P.S. Maybe the leader X could remote-trigger a NPC mission in system of the leader Y. Those NPCs are special and don't fade out. They appear on the most important lane or JH. Than he can lead his fleet there to cover NPCs. If defenders Y don't show up or lose, NPCs stay there and block the system. Battle can be repeated after min. 2 hours.

This would solve leader shortage issue as well (I hope). Too many good leaders left Disco.