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Limit Theory. A game inspired by freelancer :O! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Limit Theory. A game inspired by freelancer :O! (/showthread.php?tid=108401) |
Limit Theory. A game inspired by freelancer :O! - Delithor - 12-06-2013 So, yea, Limit Theory, could potentially be my Freelancer 2 and i Would like to share it with you guys as well. And if it has been mentioned before, idc, Just. Yeah Look at it. KICKSTARTER: http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game Main Site: http://ltheory.com/index.html Forums: http://forums.ltheory.com/ Im just sharing the Info, and, i hope you guys like it. *mumbles Out Loud* Cant wait to lay down with it, and, shove it in my disc drive. --- And how do i know it was inspired by freelancer? Right here: http://forums.ltheory.com/viewtopic.php?f=17&t=1864&p=23027 Aswell as stated on the kickstart ...
RE: Limit Theory. A game inspired by freelancer :O! - Treewyrm - 12-06-2013 It's a very interesting game concept and technology-wise, but I'm not sure it is meant as spiritual or any other form of successor to Freelancer due to its highly procedural nature of world creation. Whereas Minecraft and myriads of its clones do the same to generate terrain world this game goes further: not only systems are generated but also ships, factions, relations between them, even some lower level game assets too are very much procedural. Certainly there is some Freelancer vibe you can feel right away with those "trade lanes", similar scale of proportions too (planets to stations, etc), as well as control scheme. RE: Limit Theory. A game inspired by freelancer :O! - Delithor - 12-06-2013 (12-06-2013, 12:05 PM)Treewyrm Wrote: It's a very interesting game concept and technology-wise, but I'm not sure it is meant as spiritual or any other form of successor to Freelancer due to its highly procedural nature of world creation. Whereas Minecraft and myriads of its clones do the same to generate terrain world this game goes further: not only systems are generated but also ships, factions, relations between them, even some lower level game assets too are very much procedural. Certainly there is some Freelancer vibe you can feel right away with those "trade lanes", similar scale of proportions too (planets to stations, etc), as well as control scheme. Yep. RE: Limit Theory. A game inspired by freelancer :O! - Tutashkhia - 12-07-2013 Is it RP game? RE: Limit Theory. A game inspired by freelancer :O! - Eduard - 12-07-2013 Funny... it has an 1.1 patch download but I fail at finding the original game on that site. Help please? My neurons decided to betray me RE: Limit Theory. A game inspired by freelancer :O! - Pel - 12-07-2013 pledge $20 or more and it looks like you can get the beta in Jan 2014. RE: Limit Theory. A game inspired by freelancer :O! - Eduard - 12-07-2013 (12-07-2013, 10:04 PM)Pel Wrote: pledge $20 or more and it looks like you can get the beta in Jan 2014. Then... Then... Then why did they make a 1.1 patch? RE: Limit Theory. A game inspired by freelancer :O! - Veygaar - 12-07-2013 Looks good... let's see where it goes... RE: Limit Theory. A game inspired by freelancer :O! - Lonely_Ghost - 12-07-2013 Hmm, very very good! As far SC not gona have 3rd person view, probably, gona be complicated and expensive, this game can be next step after freelancer. Gona put an eye on it. Thanks for making this topic! |