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Liners and planets - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Liners and planets (/showthread.php?tid=111588) |
Liners and planets - DragonRider - 02-06-2014 So I blew up my new Enterprise liner after undocking from 2 planets. Several times. Now I'm afraid to dock on planets. Wasn't this issiue resolved? With that undocking animation introduced in the first versions of .87? Why did that got removed? RE: Liners and planets - Fifty. - 02-06-2014 Confirmed, Passenger liner does that too, really odd. RE: Liners and planets - DragonRider - 02-06-2014 I found out that if you spam /stuck during the undocking animation, the ship won't blow up. RE: Liners and planets - Nightingale - 02-06-2014 It's an issue with seemingly all the liner ship models which to me seems to have something to do with where the "control point" around which the ship steers has been placed on the model itself. All the liners seem to have been modeled around the same control point. I'm only guessing, though the longer transports such as the 5kers don't seem to have the same problem, and they mainly pivot around their center point. From my experiences, it mainly seems to be an issue with the planets in the systems surrounding the faction cores as well as the independant worlds, and at least a few planets added by the mod itself. RE: Liners and planets - Ponge - 02-06-2014 Should be fixed in the next update: http://discoverygc.com/forums/showthread.php?tid=104956&pid=1452060#pid1452060 "Fixed planet mooring fixtures to allow safe undocking for larger ships." |