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Wrecker loadout - Printable Version

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Wrecker loadout - Badperson - 09-24-2014

So what loadout would you guys suggest for a pirating Wrecker?

Right now, I'm looking for a loadout that can destroy heavier transports like a Bison as well as pop any enemy snubs or gunboats.


RE: Wrecker loadout - Lythrilux - 09-24-2014

Full solaris. It doesn't have enough spread out arcs or gun placements to make good use of multiple gun loadouts.


RE: Wrecker loadout - Alexander - 09-24-2014

I think u can use 2x gunboat razors and solaris,


RE: Wrecker loadout - Tenacity - 09-24-2014

6 junker gunboat turrets. Dont know why anyone would use solaris over regular turrets for attacking non-snub ships, and the regular turrets work fine for hitting snubs if you arent living in australia or something.


RE: Wrecker loadout - Lythrilux - 09-24-2014

(09-24-2014, 05:32 PM)mordor Wrote: I think u can use 2x gunboat razors and solaris,
That loadout really doesn't work so nicely with the Wreckers guns. Full solaris or bust.

(09-24-2014, 05:41 PM)Tenacity Wrote: 6 junker gunboat turrets. Dont know why anyone would use solaris over regular turrets for attacking non-snub ships, and the regular turrets work fine for hitting snubs if you arent living in australia or something.
Generally, Solaris are better than all other gunboat turrets due to their high efficiency as well as versatility (I think Solaris might even be more efficient than standard gunboat guns).
Use Junker Gunboat Turrets if you plan to exclusively hit transports. However, some of the lighter transports could give you a hard time if they know what they're doing. Also, if by chance you end up getting the attention of local snubs, you COULD do well against snubs, however Solaris's would just be so much better.


RE: Wrecker loadout - Tenacity - 09-24-2014

Solaris gunboat Turret:
Hull Damage - 540
Shield Damage - 270
Range - 660m
Projectile Speed - 1500 m/s
Refire Rate - 6.67
Energy usage - 2300

Junker gunboat Turret
Hull Damage - 720
Shield Damage - 360
Range - 990m
Projectile Speed - 990m/s
Refire Rate - 4.00
Energy Usage: 2200


Energy used per second:
Solaris Gunboat Turret - 15,341
Junker Gunboat Turret - 8,800

Hull Damage Dealt per second:
Solaris Gunboat Turret - 3,601.8
Junker Gunboat Turret - 2,880

Energy used per point of damage dealt:
Solaris Gunboat Turret - 4.259
Junker Gunboat Turret - 3.055



Solaris gives you higher accurace and higher damage per second, but is hardly the more efficient weapon. It does about 25% less damage per point of energy spent, and consumes almost twice as much energy per second when firing.

Despite it's higher damage-per-second, the solaris turret only has two-thirds the range of the junker turret, so it wont be able to keep evasive targets under fire as consistently.

If you want to go against only large targets, I recommend a pulse + razor setup. On targets that you can reliably hit, that setup will deal the most damage in the shortest period of time.

If you want to go against only snubcraft, I recommend a solaris + missile setup, it will be easier to hit those evasive fighters or bombers and give you a higher chance of killing them before they kill you, get away, or get reinforcements.

If you want to go against a wide range of ships, standard gunboat turrets are always going to be your best bet - they're fast enough to hit fighters with (though not ideal), and do enough damage to deal with larger ships (though again, not ideal).


RE: Wrecker loadout - Chuba - 09-24-2014

50% missillsssssss
50% razors


RE: Wrecker loadout - Madotsuki - 09-24-2014

4 cerbs, 1 missile, and one mining turret for lazy clients. Mine them, force them to pay you, pirate them, take their (your) cargo.