![]() |
Official faction leaders, your help is needed. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Official faction leaders, your help is needed. (/showthread.php?tid=125161) |
Official faction leaders, your help is needed. - Jansen - 01-25-2015 We are currently working on a ID update, to make them easier to understand for new players/and all other players as well and to close some very confusing points that have caused issues in the past. This will also serve as an overall ID update of sorts which could be used to integrate recent RP into the IDs. The process for this is going to be pretty simple, we have created more or less standard templates for the different faction types (Military, Police, Corporate, Pirate, Terrorist, Guild & autonomous, Quasi-Lawful). Now we need information on how to make them fit to your factions. Be reasonable with what you submit, we will only include things that make sense for the faction and dont make the ID overpowered compared to others. In cases of factions without official representative, no reply, or contradicting replys of multiple factions we will design the ID ourselves, unofficial factions are however allowed to bring in a proposal as well in these cases. What we need is: - Your faction name - Name of the NPC faction - Description of the NPC faction) - Which type of faction does your faction belong to (See above)? You could integrate those in the ID templates below as that would likely speed things up a lot: - What does your faction do/What should it be allowed to do and where? - Which special enemies/special cargo dislikes does your faction have? - Which ships does your faction use (keep it reasonable)? - What is your ZOI? Just to show you what the new IDs could look like: Quote:Military ID (RM, BAF, LN, KNF; different version for LSF,...) Quote:Police ID (BPA, RFP, LPI, KSP) Quote:Corporation ID (ALL THE CORPORATIONS Quote:Pirate ID (Pirate and Criminal groups) Quote:Terrorist ID (House terrorist factions) Quote:Guild ID (Guilds and autonomous groups) Quote:Quasi-Lawful ID (Q-L factions) EDIT: -Just to make this clear, this is not for official faction IDs, its for the simple standard ID everyone gets to use without being part of a faction. RE: Official faction leaders, your help is needed. - Liberty Navy - 01-25-2015 Liberty Navy ID The Liberty Navy is the largest arm of the Libertonian Armed Forces and is primarily responsible for system defense and, in times of war, military action against those who dare to threaten Libertonian freedom. Utilizing some of the finest technology available, the Liberty Navy defends its systems valiantly while fighting off the Rheinland warfleets and defending the western front alongside their close ally, the Kingdom of Bretonia. The pilot carrying this lawful ID is a member of the Liberty Navy who: Is allowed to do the following anywhere: -Can defend itself (-Can trade) Is allowed to do the following within their Zone of Influence: -Can engage and destroy any ships within Alaska, Virginia, the Zone-42 Minefield, or the Zone-21 Minefield that do not belong to either the LSF or the Liberty Navy. -Can demand contraband, levy fines and attack ships if they refuse to comply -Can attack ships which violate Liberty laws or belong to a house or organisation considered hostile by the Republic of Liberty -Can defend allied or neutral ships and bases against anyone -Can escort traders Is not allowed to do the following: -Cannot ally with unlawfuls -Cannot participate in unlawful actions -Cannot use transports with more than 4,300 cargo ZOI: Liberty, systems directly bordering Liberty, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships. RE: Official faction leaders, your help is needed. - Tabris - 01-25-2015 Coalition ID The pilot carrying this ID is a member of the Sirius Coalition Is allowed to do the following anywhere: * Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands. * May destroy House Military/Police Ships anywhere * Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation * Can Trade with Allies and Neutral factions. Is not allowed to do the following: * Cannot participate in unlawful actions except as described above. * Cannot use any transports with more than 4,300 cargo. * Cannot ally with House Police/Military. Allowed ships: Fighters, Freighters, Transports, Gunboats This is not the SCRA ID, but the Indy ID done by request of He Who Cannot Be Defied. Aka Jansen. RE: Official faction leaders, your help is needed. - ALG Classic - 01-25-2015 ALG Waste Disposal ID ALG Waste Disposal is based in Rheinland but operates throughout the colonies due to its outstanding reputation for industrial clean-up. The pilot carrying this corporate ID is an employee of ALG Waste Disposal, who Is allowed to do the following anywhere: - Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation Is allowed to do the following with their ZOI: - Can attack ships belonging to houses or organizations considered hostile by Rheinland - Can collect lawful bounties Is not allowed to do the following: - Cannot ally with unlawfuls - Cannot participate in unlawful actions Zone of influence: Rheinland Allowed ship classes: Fighters, Freighters, Transports, Gunboats RE: Official faction leaders, your help is needed. - Hellfire Legion - 01-25-2015 Hellfire Legion ID: The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people The pilot carrying this is a member of the Hellfire Legion who: Is allowed to do the following anywhere: -Can trade. -Can defend himself and ships of the same affiliation. -Can attack Liberty Navy, Liberty Police, Liberty Security Force and treat the transports belonging to them as combat targets. Is allowed to do the following within their Zone of Influence: -Can engage and attack any ships within Vespucci. -Can demand Cardamine, Slaves, Nox, Synthetic Marijuana, Artifacts, Liquid Cardamine from any ship and destroy them if they do not comply. -Can attack any ship except transports and freighters. -Can defend allied ships. -Can escort traders. Is not allowed to do the following: -Cannot ally with Liberty authorities and Liberty unlawfuls except Xenos. -Cannot use transports with more than 4.300 cargo. Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness. Allowed ships: Fighters, Freighters, Transports, Gunboats -I was allowed to post here, any questions concerning the ID feel free to ask me. ~Charos RE: Official faction leaders, your help is needed. - The Liberty Rogues - 01-25-2015 Liberty Rogue ID The Liberty Rogues is highly organised and powerful pirate faction operating in Liberty The pilot carrying this ID is a member of the Liberty Rogues who: Is allowed to do the following anyhwere: -Can trade under the guise of smuggling. -Can defend Liberty Rogues Is allowed to do the following within their Zone of Influence: -Can attack any ships except transports -Can demand cargo and credits from any ship and attack them if they do not comply, including transports. Is not allowed to do the following: -Cannot ally with any lawfuls -Cannot use any transports with more than 4,300 cargo. ZOI: Liberty, systems directly bordering Liberty, Coronado, Shikoku, Kansas, and Humboldt. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers RE: Official faction leaders, your help is needed. - Lythrilux - 01-25-2015 The Core ID: The Core is a Private Military Company operating within Edgeworlds and some Borderworlds. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edgeworlds and Borderworlds. Any who oppose The Core, namely factions such as The Order and the Corsairs, are exterminated without mercy. The Core is funded and maintained by AP Manufacturing. The pilot carrying this ID is a member of the The Core who: Is allowed to do the following anywhere: -Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases. -Can attack Wild, Nomad and Order ships and any ships equipped with Nomad equipment. -Can fulfil lawful bounty and escorts contracts and treat transports as combat targets when executing a bounty or escort contract against them. -Can trade. Is allowed to do the following within their Zone of Influence: -Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence, or are in violation of the laws of The Core. -Can demand contraband and levy fines within their Zone of influence and attack ships if they refuse to comply. Is not allowed to do the following: -Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons. -Cannot use transports with more than 4,300 cargo. Zone of Influence: Omegas, Omicrons. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships RE: Official faction leaders, your help is needed. - Thyrzul - 01-25-2015 Your faction name The Council Name of the NPC faction The Council Description of the NPC faction) Revolutionary paramilitary organization aiming to overthrow the Gallic Monarchy. Which type of faction does your faction belong to (See above)? A Terrorist/Military mixture. What does your faction do/What should it be allowed to do and where? Shoot GRN, GRP, smuggle inside Gallia, between Gallia and Sirius, trade between Bretonia and Liberty, science... Which special enemies/special cargo dislikes does your faction have? Specific enemies: GRN, GRP, Outcasts; Specific(ally hated) contrabands: Cardamine, Slaves. Which ships does your faction use (keep it reasonable)? Gallic Civilian, Council, Gallic Brigand What is your ZOI? Gallia, Gallic Border Worlds, Tau systems, Bretonia Council ID The pilot carrying this ID is a member of the Council who: Is allowed to do the following anyhwere: -Can trade -Can defend itself or a trader with the same affiliation -Can escort traders of the same affiliation -Can attack GRN or GRP and treat GRN or GRP transports as combat targets Is allowed to do the following within their Zone of Influence (ZOI here): -Can demand contraband, levy fines and attack ships if they refuse to comply -Can attack ships which violate Council laws or belong to a house or organisation considered hostile by The Council -Can defend allied or neutral ships and bases against anyone Is not allowed to do the following: -Cannot participate in unlawful actions except described above -Cannot use any transports with more than 4,300 cargo. ZOI: Gallia, Gallic Border Worlds, Tau systems, Bretonia Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships RE: Official faction leaders, your help is needed. - The Syndicate Leagues - 01-25-2015 Unioners ID The Unioners are an outlaw group composed of dispossessed Rheinland shipyard workers who engage in brutal reprisals chiefly against Republican Shipping. Expansion into the Independent Worlds changed agenda of most Unioners from terrorism to piracy. Is allowed to do the following anyhwere: -Can trade. -Can defend itself or a ship with the same affiliation. -Can attack Republican Shipping and treat Republican Shipping transports as combat targets Is allowed to do the following within their Zone of Influence (ZOI here): -Can attack any ships except transports. -Can demand cargo and credits from any ship, and attack them if they do not comply. Is not allowed to do the following: -Cannot ally with any lawfuls. -Cannot use any transports with more than 4,300 cargo. ZOI:Texas, Bering, Hudson , Sigma 13, Rheinland, Duesseldorf Allowed ships:Fighters, Freighters, Transports, Gunboats, Cruisers (Rheinland Pirate Cruiser) RE: Official faction leaders, your help is needed. - Big_B - 01-25-2015 Blood Dragons ID The Blood Dragons are a revolutionary faction who wish to overthrow the Kusari goverment and restore their imperial line. They also oppose Nomad influence in Kusari, and are allied with the Order and the Golden Chrysanthemums. The pilot carrying this ID is a member of the Blood Dragons who: Is allowed to do the following anyhwere: -Can trade -Can defend itself -Can attack KNF, KSP, Kishiro, Samura and treat their transports as combat targets Is allowed to do the following within their Zone of Influence (ZOI here): -Can attack any ships within Chugoku -Can attack any ships except transports. -Can demand cargo and credits from any ship, and attack them if they do not comply. -Can treat ships carrying Artifacts, Slaves and Cardamine as combat targets. -Can defend allied ships. Is not allowed to do the following: -Cannot ally with any lawfuls, except GMG -Cannot use any transports with more than 4,300 cargo. ZOI: All Kusari and bordering systems, Omicron Mu, Omicron Zeta and Omicron Delta Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships |