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GRP Tlagsnet Problem - Printable Version

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+--- Thread: GRP Tlagsnet Problem (/showthread.php?tid=125460)



GRP Tlagsnet Problem - Freeroamer - 01-30-2015

Right,

As far as I can tell there is no problem with the config of Tlagsnet.

Question 1: Where is the Plugin for Tlagsnet stored?


Thanks.

-Freeroamer


RE: GRP Tlagsnet Problem - Vigilia.Procuratio - 01-31-2015

I don't think it is a plug-in, but rather built-in (hard-coded). I might be wrong there, but I don't see any files pertaining to it so it's most likely entirely server-side.


RE: GRP Tlagsnet Problem - Nerva - 01-31-2015

TLAGSNet configuration is in /EXE/flhook_plugins/playercntl.cfg
The relevant part starts from line 16909.
The actual program logic is probably in playercntl.dll, in the same directory.


RE: GRP Tlagsnet Problem - Freeroamer - 01-31-2015

[Image: kLUooSL.png]


As far as I can tell its something wrong with the coding of the plugin


RE: GRP Tlagsnet Problem - Leppy - 01-31-2015

(01-31-2015, 01:03 AM)Freeroamer Wrote: [Image: kLUooSL.png]


As far as I can tell its something wrong with the coding of the plugin

It might help if you explained exactly what you think is going wrong in the first place.


RE: GRP Tlagsnet Problem - Nerva - 01-31-2015

GRP TLAGSNet users see the activity of pretty much every gate/lane that is not included in another TLAGSNet zone.
That includes the Taus, Omegas, Sigmas as well as the independent systems around Liberty, and even the Nomad gates/lanes in the Omicrons.
It can get pretty spammy.


RE: GRP Tlagsnet Problem - Krmloo - 02-01-2015

Then it can be fixed by creating a placeholder id and giving it other systems.