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GRP Tlagsnet Problem - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: GRP Tlagsnet Problem (/showthread.php?tid=125460) |
GRP Tlagsnet Problem - Freeroamer - 01-30-2015 Right, As far as I can tell there is no problem with the config of Tlagsnet. Question 1: Where is the Plugin for Tlagsnet stored? Thanks. -Freeroamer RE: GRP Tlagsnet Problem - Vigilia.Procuratio - 01-31-2015 I don't think it is a plug-in, but rather built-in (hard-coded). I might be wrong there, but I don't see any files pertaining to it so it's most likely entirely server-side. RE: GRP Tlagsnet Problem - Nerva - 01-31-2015 TLAGSNet configuration is in /EXE/flhook_plugins/playercntl.cfg The relevant part starts from line 16909. The actual program logic is probably in playercntl.dll, in the same directory. RE: GRP Tlagsnet Problem - Freeroamer - 01-31-2015 ![]() As far as I can tell its something wrong with the coding of the plugin RE: GRP Tlagsnet Problem - Leppy - 01-31-2015 (01-31-2015, 01:03 AM)Freeroamer Wrote: It might help if you explained exactly what you think is going wrong in the first place. RE: GRP Tlagsnet Problem - Nerva - 01-31-2015 GRP TLAGSNet users see the activity of pretty much every gate/lane that is not included in another TLAGSNet zone. That includes the Taus, Omegas, Sigmas as well as the independent systems around Liberty, and even the Nomad gates/lanes in the Omicrons. It can get pretty spammy. RE: GRP Tlagsnet Problem - Krmloo - 02-01-2015 Then it can be fixed by creating a placeholder id and giving it other systems. |