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XDS-2 Voyager Deep Space Freighter - Codename Weapon Mounts - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: XDS-2 Voyager Deep Space Freighter - Codename Weapon Mounts (/showthread.php?tid=126819) |
XDS-2 Voyager Deep Space Freighter - Codename Weapon Mounts - Stoner_Steve - 03-01-2015 I was wondering if it would be possible to look at re-balancing the Voyager and adding some Class 9 Gun slots, given that 10ish freighters out of the 21 have the ability to mount codename weapons I am ever hopeful that this might be extended to the Voyager as well. Voyager Stat Breakdown 4 class 8 Gun Mounts 1 class 10 Gun Mount or Class 2 Turret mount 4 Class 2 Turrets mounts Disruptor/Torp Mine CM Cargo 505 units I would like to compare that to the Renzu Anki Civilian Freighter 1 class 9 or 10 gun mount 1 class 9 gun mount 5 class 2 turret mounts Disruptor CM Mine Cargo 500 RE: XDS-2 Voyager Deep Space Freighter - Codename Weapon Mounts - Jayce - 03-01-2015 There's no reason to ever use Codes on a freighter. Flashpoints are superior in every circumstance. However, I will pass this on to Haste. We do need to look at the hardpoints as well, as they're right properly wonky. |