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Gimme input! - Printable Version

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Gimme input! - Tenacity - 10-18-2008

Ok, just a simple question here to the players:

Do you think that, in the disco/freelancer 'universe', it would be feasible for a non-corporeal race to exist within reasonable limits for RP purposes?

Basically, we're talking about ghosts, or more specifically "living" (in a manner of speaking) creatures which have no natural physical form.




EDIT:

To clarify a bit, we already have ghosts being RP'd here - the 101st ghosts of razgriz (an outcast group). Those are 'actual' ghosts, meaning dead people held back; though no explanation was really ever given for it as far as I'm aware.

I'm not talking about dead people, but rather a race of creatures which exists in it's natural state as either a Gas, Liquid, or other non-solid form.


Gimme input! - BigBang0315 - 10-18-2008

Seems fine.

I think reasonable RP for it would be that it's trapped in physical form or bound to a ship due to some phenomenon or something similar.


Gimme input! - Dennis Jameson - 10-18-2008

It would be resonable... if that entity were to live in one specific type of space, a rare(ish) type, which could create such a rare thing... Perhaps one of those wierd looking nomad systems, or maybe some other highly radioactive area.

Mmm... perhaps living radiation? The roleplay limitation could be that you'd need to consume some of it before moving on and whatnot. Heh.

I don't want to rant so i won't type down anymore of it for now. Hope this helps in any way.


Gimme input! - Tenacity - 10-18-2008

' Wrote:It would be resonable... if that entity were to live in one specific type of space, a rare(ish) type, which could create such a rare thing... Perhaps one of those wierd looking nomad systems, or maybe some other highly radioactive area.

Mmm... perhaps living radiation? The roleplay limitation could be that you'd need to consume some of it before moving on and whatnot. Heh.

I don't want to rant so i won't type down anymore of it for now. Hope this helps in any way.

well, ill let on a little bit to what I'm thinking here-

In mythology and folklore, there are these things known as Will-o-the-wisps. The term refers to lights, generally in forests, swamps, and marshes, which lure travellers into dangerous areas. Now, science has tried to account for these phenomena as visual effects created by swamp gases and tricks of the light/eye - people who follow them usually end up getting stuck in swamp mud and drown or die of starvation. It's pretty common up near Ireland I think, where peat bogs which are nearly impossible to escape from once you've fallen in are very common.

In other mythology, there are creatures known as dryads and/or nymphs, which are 'spirits' of the forest or of nature. Dryads and nymphs are generally female but not always, and are known for tricking people and being all-around mischievous. Dryads/Nymphs are also, across numerous mythos, considered to be shapeshifters who can blend into nature or take on any form they please, and sometimes they've been said to change the physical form of others as well - an example being a dryad/nymph turning a human into a nymph themselves.

Similar myths and legends are seen in almost every religion and cultural area in the world. What I want to do is take it from being mere tricks of the light or mythology to being an actual alien race in Sirius. The idea is that we have this race of aliens - most likely originating from Planet Gaia in edinburgh (since it's info and relation to real-world areas most closely matches the forest and swamplands where the above creatures are found). Members of this race would have no natural form, other than perhaps looking like a ball of light or a cloud of illuminated gas, but would be capable of 'shapeshifting' into other forms at will.

The purpose of such would be to infiltrate or blend in with other races in disco, primarily humans. They would not be a violent race entirely - more curious, perhaps mischievous. Based on how things work out with other alien factions (phantoms, wild, keepers, etc.) I'll find an aim for the group - whether they be another major alien race at war with those mentioned, or maybe nuetral/friendly to them, maybe they dont even care about other race politics but just want to protect their 'home' (gaia, which would in turn make them gaians - this could help bolster the NLH and indy gaian forces with something a little different, and bring some more life to bretonia).

The other option is to have them based on a world outside of populated space, rather than base them on gaia/edinburgh. With this option, their world would likely be discovered by zoners, and the race's curiosity would lead to them taking on human forms and 'mingling' with the zoners they encounter, eventually working their way further into occupied space.


Gimme input! - AdamantineFist - 10-18-2008

Weeell... I seem to remember something about Nomads being like 60-80% energy and the rest jelly, sooo... yeah.


Gimme input! - TDLdark - 10-18-2008

Personally, I am entirely agaisnt adding more new races to Freelancer, simply becuase
A: Typically they do not fit into Freelancer history
B: Why the blazes do they come now, or they haven't been here/discovered before
C: Using human ships...(though I admit this is also a fault on the mod....but we can't have new ships for every alien species that gets RPed either)


However, I find the idea of spirit things interesting. What I suggest is not making them from Gaia, but say from deep deep space, most likely Omicrons. Personally, in order to make it blend into Freelancer, I would like them to be, say some sort species originated from the Dam Ka'vosh. Say maybe a biological helper creature, species control, or a biological AI...perhaps even pets. In this manner they actually fit into Freelancer instead of being some import from another game or old mythology.

Since they no longer have a controlling Dam Ka'vosh race around, they would run around free, but do to their friendly nature, they are more curious about a new world their original masters never showed.





Gimme input! - AdamantineFist - 10-18-2008

Well, they'd have to have SOME relation to Slomon K'hara/Dom K'vash/those weird green floaty things in the Omicrons.


Gimme input! - Tenacity - 10-18-2008

Quote:Weeell... I seem to remember something about Nomads being like 60-80% energy and the rest jelly, sooo... yeah.

Huh, I always looked at nomads as a crystal-based race. Sure, they look like jellyfish, but chances are their ship anatomy is more rigid.

Quote:Personally, I am entirely agaisnt adding more new races to Freelancer, simply becuase
A: Typically they do not fit into Freelancer history
B: Why the blazes do they come now, or they haven't been here/discovered before
C: Using human ships...(though I admit this is also a fault on the mod....but we can't have new ships for every alien species that gets RPed either)

A) Neither do the phantoms, or half of the other player-made factions here. Hell, the phantoms are a direct import from Warhammer that have been altered to fit. At least what I'm trying to do is a fairly original idea that fits along the same lines of development used in freelancer's creation.

B) Gaia is largely unexplored, due to the gaians trying to keep people off of the planet and perserve it's natural state. If this 'race' isnt naturally spacefaring (isnt capable of building spaceships or going into space without them like the nomads) then they would probably have not been discovered yet, as they exist on a world which is unexplored and contains large amounts of wildlife and plant life which is yet undiscovered or not researched. If they come from outside of currently occupied sirius space, then the reason they havent been discovered is simple - nobody's encountered them yet. Space is a big place, there's more borderworlds past where we can physically go in the mod so far.

C) As I mentioned in B, if from gaia (or even a borderworld), and if the race does not have the capability of building ships or travelling in space without them, then they would need human ships - or ships made by another race - in order to travel away from their planet. Exploration would probably be a huge driving factor for a curious race that's never been in space before. Since they would be able to 'assume human shapes, and make themselves blend in with other humans undetected (similar to the nomads/wild) they would be able to eventually get control of fighters, bombers, and maybe even small gunboats or transports. I would not have this group using anything larger than a gunboat for the obvious reason that they arent a large race, dont have access to their own ships, and must entirely replace a ship's crew before making off with it.

Quote:However, I find the idea of spirit things interesting. What I suggest is not making them from Gaia, but say from deep deep space, most likely Omicrons. Personally, in order to make it blend into Freelancer, I would like them to be, say some sort species originated from the Dam Ka'vosh. Say maybe a biological helper creature, species control, or a biological AI...perhaps even pets. In this manner they actually fit into Freelancer instead of being some import from another game or old mythology.

Relating them in some way to the Daam K'vosh is one of many options. We already know from both vanilla and player-made lore/history that the daam k'vosh were not (and are not) the only advanced race in this area of the galaxy/universe. There were others who the k'vosh were competing against (perhaps even waging war against) during their time in power, just because it's not something that hasnt been mentioned before doesnt mean it cant be worked in and made believable (and compatible) with freelancer history. Almost all of the RP background used by the harvesters, keepers/nomads, das wild, and a few others has been entirely player made with only a hint here or there at minor details from the SP campaign or developer commentaries - yet most of it is taken as 'canon' by the players here.


Gimme input! - Orin - 10-18-2008

I really like this idea. Much more than the Nomad origins you originally had in mind.

There will be naysayers. You have to get past the criticism (I know you will), but I really hope you see this thing through well, and keep it going. It really sounds neat.

An idea: Perhaps, after you write the history and lore up, you can write an event in which they are disturbed/come-into-contact/provoked that jump starts their getting off the planet, and striking out. A bit of an introduction of sorts, and reasoning as to why they just now emerged.

I'll be watching this...


Gimme input! - Tenacity - 10-18-2008

' Wrote:I really like this idea. Much more than the Nomad origins you originally had in mind.

There will be naysayers. You have to get past the criticism (I know you will), but I really hope you see this thing through well, and keep it going. It really sounds neat.

An idea: Perhaps, after you write the history and lore up, you can write an event in which they are disturbed/come-into-contact/provoked that jump starts their getting off the planet, and striking out. A bit of an introduction of sorts, and reasoning as to why they just now emerged.

I'll be watching this...

If I get everything worked out to the point of being able to actually create the group, I fully plan on writing up an intro story =P