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Proposal: different NPC audio callsign - Printable Version

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+--- Thread: Proposal: different NPC audio callsign (/showthread.php?tid=131251)



Proposal: different NPC audio callsign - Fluffyball - 07-03-2015

I had idea and thereby arise the question: is there possibility to make NPC to call you by your callsign based on your ID or IFF?

"Gateway ID - This is X to the Gateway 101, blah blah cargo scan." - instead of "Freelancer 101, prepare for cargo scan."

Is it possible? Just a cosmetic change, but could make a bit better feeling of immersion.


RE: Proposal: different NPC audio callsign - Dimon - 07-03-2015

It's possible I guess. But who will volunteer the voice? And as well, someone should retact recorded voice.


RE: Proposal: different NPC audio callsign - Fluffyball - 07-04-2015

(07-03-2015, 11:27 PM)Dimon Wrote: It's possible I guess. But who will volunteer the voice? And as well, someone should retact recorded voice.

No no no. It is already in the sound files. If you listen closely to the surroundings, you'll notice that every NPC is calling out every NPC vessel as well, either during cargo scan or as a combat target - using the respective name (Bounty Hunter, Outcast, Kusari Police, etc.)

That's why I'm proposing that.

The idea is, that line "spoken" to the player by NPC patrol would differ (not being Freelancer 104 blah blah), based onto player's IFF or ID.



TL;DR - My proposal is: make NPC use the names used between NPCs against the players, bearing the respectable IFF.


RE: Proposal: different NPC audio callsign - Blaze - 07-05-2015

(07-04-2015, 07:28 PM)Fluffyball Wrote:
(07-03-2015, 11:27 PM)Dimon Wrote: It's possible I guess. But who will volunteer the voice? And as well, someone should retact recorded voice.

No no no. It is already in the sound files. If you listen closely to the surroundings, you'll notice that every NPC is calling out every NPC vessel as well, either during cargo scan or as a combat target - using the respective name (Bounty Hunter, Outcast, Kusari Police, etc.)

That's why I'm proposing that.

The idea is, that line "spoken" to the player by NPC patrol would differ (not being Freelancer 104 blah blah), based onto player's IFF or ID.



TL;DR - My proposal is: make NPC use the names used between NPCs against the players, bearing the respectable IFF.

This will work for the vanilla factions, but what about the factions whose NPCs were introduced in Disco?


RE: Proposal: different NPC audio callsign - Durandal - 07-05-2015

Of all the possible things that need doing, this is easily the lowest on the list. Not even sure its possible, the game may simply be hard coded to always refer to to the player with the same sound file.


RE: Proposal: different NPC audio callsign - Fluffyball - 07-05-2015

(07-05-2015, 08:48 AM)Blaze Wrote:
(07-04-2015, 07:28 PM)Fluffyball Wrote:
(07-03-2015, 11:27 PM)Dimon Wrote: It's possible I guess. But who will volunteer the voice? And as well, someone should retact recorded voice.

No no no. It is already in the sound files. If you listen closely to the surroundings, you'll notice that every NPC is calling out every NPC vessel as well, either during cargo scan or as a combat target - using the respective name (Bounty Hunter, Outcast, Kusari Police, etc.)

That's why I'm proposing that.

The idea is, that line "spoken" to the player by NPC patrol would differ (not being Freelancer 104 blah blah), based onto player's IFF or ID.



TL;DR - My proposal is: make NPC use the names used between NPCs against the players, bearing the respectable IFF.

This will work for the vanilla factions, but what about the factions whose NPCs were introduced in Disco?

They don't have faction callsigns, they are just called by numbers.


RE: Proposal: different NPC audio callsign - SpaceTime - 07-05-2015

Must be the least important development that we need.


RE: Proposal: different NPC audio callsign - Swifty - 07-05-2015

can you like.... just stop? please.


RE: Proposal: different NPC audio callsign - Fluffyball - 07-05-2015

It was just a proposition for the future and I am aware it's a least needed development. I just found it pretty interesting to be poked around, since it had been bothering me for a long long time.

Carter, if you don't like topic, simply don't comment in that. Else you'll find yourself pretty disappoined. Wink