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Event Idea: The Council Strikes Back! - Printable Version

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Event Idea: The Council Strikes Back! - Querious - 07-05-2015

THE COUNCIL STRIKES BACK IDEA: VERSION 1.3

Now, lets get a few things straight:

1: I am contacting the necessary people to organize this event now. I previously thought someone else would step up to organize it, but I was terribly wrong. So I guess this will become my doing after all.

2: This is a long article, so please read it ALL before posting replies. That means not skimming through like some of you do.

3: For you people with extensive knowledge of the storyline, forgive me if this seems redundant to you, but people need to know the background story to understand the idea as a whole.

4: This would take place mostly within Gallic space, a place normally devoid of player activity, so it will be a good way to draw attention to the area.

5: I am not going to be hurt by a little criticism, so go ahead and tell me my mistakes in the reply section in full detail.

6: In my 1.1 update of this idea, I have decided to include logistics in my idea due to feedback. The logistics plans will be at the end so I won't have to change a lot of what I already have. 1.2 adds in a bit more to the logistics, too. I have decided to take this idea into action in my 1.3 update.
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Okay, now for the main part. These different sections will make navigation of this article easier and less tedious, so hope you enjoy!

Now that you know a bit about the history of these places, it is time to explain my master plan. First, we need to use minor events like petty pews in order to establish RP in these areas and continue my plan. The area I described in Background History: Part I will be codenamed "Tunisa Passage" while the area in Background History: Part II will be simply called "Lorraine". Now that I have that out of the way, I will give the locations these pews can be located at.
PHASE 1
The goals of the Council during these pews is to destroy enemy craft and destructible enemy defense platforms, as well as to not harm civilian craft if possible. The goals of the Royals is to defend their platforms and to destroy enemy craft. Simple, right? Now for the next phase, which is to attract the attention of Faction Leaders and Admins using bigger pews. For this, the stakes must be higher, so be sure to use capital ships in this stage(like a few gunboats and a cruiser, not Valor spamming)!
PHASE 2
These battles will require more players and more coordination, and this will most certainly catch the eye of higher ups. Hopefully, they will allow for our next phase to proceed when we ask for their approval.
PHASE 3
Before any tabs of information can be opened, this phase must be explained in major detail because of it's high priority nature. This phase will contain official events that will actually change things if things go a certain way during the event. This phase will also require the admins to use the mission log in order to notify everyone of the event and it's details, as well as adding in changes to bases and base ownerships on NPC bases. In some cases, they will also need to re-create a destructible stationary battleship like the Oubli. Yes, that's right, I'm going as far as this to prove my point that this is dead serious now. Now, we examine the events and their different outcomes.
Now that that event is thankfully explained, we can move to our next event, which is still part of Phase 3 of my plan.
That will end Phase 3 of my plan, for these next events will be even more dramatic and exciting, as well as being completely caused by outcomes of these two events.
PHASE 4
Now for the revelation of the mysterious new foe in the Battle For Luneville!
VERSION 1.1 ADD-ON: LOGISTICS
I am not that great at logistics, so this will probably be my weak point. This tab is a bit longer, so I decided to highlight it a bit to make it stand out more.
CONCLUSION
I believe that these events will bring much-needed RP into Gallia and will cause changes across Gallic space. Now you see, it is complicated, but isn't all of Discovery Freelancer RP 24/7 complicated? You are professionals, and you can convince these Faction Leaders and Admins that these events are beneficial. Even though I haven't got the spare time to help with this, I will be glad if someone puts these ideas into action.
For now though, give feedback and anything else you might want to add in the reply section.


RE: Event Idea: The Council Strikes Back! - Venturer - 07-05-2015

Nice ideas.

Make sense inRP and lore so far as I have read them,
and leave enough sopace for balancing and re-evaluation.

You have built a plot scetch here that would be interesting to play out,
and I would like to play part of these events.

I would perhaps add another angle, logistics :

Between the single phases - more from a RL and server mechanics point of view - there would probably be 1 - 2 weeks leeway.

I would suggest to set certain supply conditions :
certain amounts of armaments, fzuel supplies ect to be transferred to certain bases,
prooven by scanpics.

If the set amount is reached by the faction in the time : bonus / buff in event, like a slot more to fill with a bomber , or a cruiser more to be alowed during balancing.
Or an extra weapon platform at the event PoB ...

Sure , there is nothing prohibiting the other factoin to try and prevent this supplies.
So it gives players more reason to interact between the events ;-)

If somebody is willing to get the B[A]dmin approval and supprts and do the balanciong and coorddination :

+1 ! I would join in


RE: Event Idea: The Council Strikes Back! - Querious - 07-05-2015

Thanks for the suggestion! Logistics is definitely something I forgot and probably need to implement. Due to lack of feedback, I will do some research on the wiki and see where I can implement logistics in my idea. I need more feedback! Please give opinions, facts, and advice!


RE: Event Idea: The Council Strikes Back! - Querious - 07-07-2015

Version 1.1 of my idea is out!


Event Idea: The Council Strikes Back! - Querious - 07-10-2015

Ok, now Version 1.2 of my idea is out. It seems as even though I posted this in the most relevant thread to this topic, not much traffic comes through here. I've waited a week and still only one reply. If you see this thread and like my idea, please get your friends on the forums to come look at it, for even if you don't have any feedback to give, they might. I don't care whether the feedback is positive or negative, just please give some of it.


RE: Event Idea: The Council Strikes Back! - St.Denis - 07-10-2015

My response isn't Feedback, as such, but there have been discussions between the 'active' Leaders in Gallia, including the Leader of Le Council, in which ideas have been brought forward and given to the Devs for future changes in Gallia.

I would suggest that you talk to Thyr'zul (Leader of Le Council), Rohj Teerin (Leader of UC and a Dev) and the Leader of GRN (I believe it has recently changed and off the top of my head,I can't remember who).


RE: Event Idea: The Council Strikes Back! - FynnMcScrap - 07-10-2015

As I wrote with Venturer , my [C] Character....

I would be happy to join in, expecially in an event sequel with several svents stringed up to a whole. But you need somebody to organize the stuff, and plann the events.

Thyr'zul is around and reachable, Rohj too, and GRN could perhaps use the activity.

Try contacting them, as St.Denis said, and try to organize the stuff, do the paperwork, send the requests to the dmins ect...
the ideas are good but if you dont want to organize it : who will ?


RE: Event Idea: The Council Strikes Back! - Querious - 07-11-2015

Thanks. I will contact them and see what I can do. I know that organizing an event like this is challenging, so that's why I opted out at first. You have made an excellent point, so I will try to organize this as much as I can.