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3D Ripper DX thread - Printable Version

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3D Ripper DX thread - Swallow - 07-09-2015

Tegaki'sTekagi's hideout:
http://orig12.deviantart.net/8716/f/2015/190/3/2/tegaki_s_hideout_by_roal_yr-d90lwu0.png


RE: 3D Ripper DX thread - Oldum - 07-10-2015

Take my money and gimme dat thing !
Seriously, it'd be nice, cause SWAG pack makes some systems way too dark :/


RE: 3D Ripper DX thread - pillow - 07-10-2015

Press escape.
Go to options.
Brightness.

I play on negative brightness, lol. It felt like the game was still too bright even with the Swagpack. xd

Related to Swallows' thing:
Looks amazing. Good work.


RE: 3D Ripper DX thread - Swallow - 07-10-2015

I it just a scene, a 3D snapshot post-processed later with Blender's renderer.
I am now working on the in-space scene (Me, Canaan and D9 scene which happened yesterday in Delta).
Basically, this way you can rotate and render the scene (as well as manipulate objects in it) in any way you wish.


RE: 3D Ripper DX thread - Quetz - 07-10-2015

Wow, wish we could render FL that way..

It's really nicely done, dude.


RE: 3D Ripper DX thread - Swallow - 07-10-2015

I actually have an idea of making .blend scenes with Blender gaming engine, that would allow one to walk interiors of the stations. Could be a simple simulation of a first person or so. Actually, Blender is capable of more complex stuff (see Blender games).