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Sunslayer bug - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=35) +----- Thread: Sunslayer bug (/showthread.php?tid=133177) Pages:
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Sunslayer bug - Dark_Predator - 11-22-2015 I saw it in fight yesterday and tested this thing today with Moonwalker. So here is a problem: Sunslayer can't be disrupted with MCD and TCD (only if you will focus on the torp, but we never doing it). I saw somebody did thread about MCD doesn't hit Starslayer, but now it's fixed. So I tested Starslayer and Sunslayer today against cruise disruptors and I can say this thing: Starslayer can be disrupted. Sunslayer can't be disrupted - so it looks like cheating thing now, because impossible to CD it. Hope you will fix it soon, because it's annoying when somebody using it. RE: Sunslayer bug - Mephistoles - 11-22-2015 It's not a bug, it's an intentional feature. A stupid one, but intentional. RE: Sunslayer bug - Dark_Predator - 11-22-2015 So you think it shouldn't be fixed? RE: Sunslayer bug - Mephistoles - 11-22-2015 I believe that with the exception of Novas, all tracking snub expendables should be destroyed by the blast radius of any single CD. RE: Sunslayer bug - Yber - 11-22-2015 i thought i had already posted here > ![]() CD + nuke is already better than MR or torpedoes. The fact that CD alone counters torpedoes is bad design and should not happen. Considering how horribly hard it is to land a sunslayer hit, if they were to be CDable, there'd be 0 use for them (just like there already is, while as before starkiller was made CDable again people actually used it sometimes). Not only that, it also renders CMs useless. RE: Sunslayer bug - Shiki - 11-22-2015 It's not a bug, it's a feature. I'd agree with @Yber, fighter torps already have a little use if you'll make them CDable they will not be used at all. RE: Sunslayer bug - Epo - 11-22-2015 (11-22-2015, 01:56 PM)Yber Wrote: i thought i had already posted here > I fully agree with you, torps are already relatively rare in game RE: Sunslayer bug - Stone21 - 11-22-2015 It feels like cheating because you can't disrupt a torpedo? Where have you been in the last 10 years?! The amount of changes brought against missiles in this mod is so huge that people forgot or don't even know how original Freelancer actually was. RE: Sunslayer bug - Dark_Predator - 11-22-2015 (11-22-2015, 02:26 PM)Stone21 Wrote: It feels like cheating because you can't disrupt a torpedo? Where have you been in the last 10 years?! The amount of changes brought against missiles in this mod is so huge that people forgot or don't even know how original Freelancer actually was. Actually I have been. And I know what I'm talking about. If you have been in the game for the last few years at least, you should know that against missiles you can use only Countermeasures and Cruise Disruptors. This things were from simple 1.0 Freelancer. And btw countermeasures are not such good against torps how you can emaginate it - they have too big explosion range and CM doesn't help much. RE: Sunslayer bug - Stone21 - 11-22-2015 I am pretty sure CDs weren't the best option against torpedoes back then. |