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Zoner Rp - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Zoner Rp (/showthread.php?tid=133344) |
Zoner Rp - Tamer - 11-27-2015 Ive got some questions about the zoner id :3 1. If an enemy attacks my non zoner id Partner am i allowed to shoot him? 2. ##Cannot participate in unlawful actions except as described above. Does this mean i cant coop with The Order, Corsairs and other edge world scum? 3. What is the purpose of their caps, besides the nomad threat? 4. Do they have enemies besides nomads ? RE: Zoner Rp - Shinju - 11-27-2015 1. You cannot attack, unless another Zoner or Zoner base is under attack. 2. Well, you can co-op with Corsairs, The Order and everyone else, but you can't attack people at all. 3. Their caps are for RP purposes, Freeport protection. 4. Well, independant pirates and individuals who's proved their hostility towards Zoners. ^^ If you have any questions, feel free to ask them! RE: Zoner Rp - jammi - 11-27-2015 Quote:Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions. 1) No. In defence of other Zoners only. 2) Unlawful actions in this context would be actively attacking someone. So you could group up with some Corsairs, for example, but if they went on a raid you wouldn't be able to participate. Generally speaking, restrictions on who you can group with are explicitly determined by lines like, "Cannot ally with any unlawfuls.", etc. Zoner ID doesn't mention anything about that at all, implying you can group with who you like providing you obey the other restrictions. 3) People have been asking this since the day they were introduced. The very vague answer is "self-defence and Freeport protection". In practice, they don't actually have any purpose whatsoever. Lots of people have campaigned for them to be removed in the past, but at this juncture there really wouldn't be any point. 4) Gallic factions don\'t like them very much due to the actions of Zoner player factions in the past, so they probably count. RE: Zoner Rp - Tamer - 11-27-2015 Ok they dont seem to be that interesting now. But its a shame that their beautifull bs doesnt have real purpose :c Thanks for the Information :> RE: Zoner Rp - jammi - 11-27-2015 Could try using their caps on an Order ID instead? RE: Zoner Rp - Tamer - 11-27-2015 Is that possible rp wise ? Its a 75% nerf :c RE: Zoner Rp - Epo - 11-27-2015 Some admin to order idded zoner Nephilim Wrote:Turn it back to Zoner ID or they will get angry That's a true fact from the past, about 2 months ago. You can always try to SRP it, but SRP stuff is difficult to achieve RE: Zoner Rp - Doria - 11-27-2015 You don't need to SRP a zoner cap with order id, you just need to get authorization from the zoner factions to have one, but unless some veeeery good excuse there is no exception. But you could still fly the ship, just zoners would probably make you hostile and bounty you. By the way, contrary to what most people think, even if you SRP the ship but you don't have the zoners agreement you will still get bountied. Any zoner exclusive ship (Whale, Fearless, Aquilon and Nephlim) flown without authorization is considered "stolen" and will be bountied. That's RP, nothing to do with server rules. Edit: about the caps, the only real capital ship one is supposed to be the Aquilon, thats a carrier and used in Freeport Defense. The Nephlim is a "Colony Ship", it's not supposed to be used like a battleship. The Fearless is a destroyer or small cap escort, that, to be honest, its not even good at its job. We used to have the Corvo to be zoner exclusive too, but since some time ago its open civilian tech, and it was known as the "Zoner Explorer", inRP a deep scout and exploration vessel. I hope that answers about the caps and using ships with other IDs, since the other questions were effectively answered already. RE: Zoner Rp - n00bl3t - 11-28-2015 Get a Liberty capital and never have to worry about activity or finding a fight. Some "Nephilims" are roleplayed as colony ships whilst others are roleplayed as Juggernauts. However, the Juggernauts are usually only brought out for Marduk death fleets. Not everyday interactions.
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