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What if Sirius was smaller? Bringing an idea back again - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: What if Sirius was smaller? Bringing an idea back again (/showthread.php?tid=133381) |
What if Sirius was smaller? Bringing an idea back again - Swallow - 11-28-2015 ![]() And here I bring the options: 1). Squeeze as many stuff as possible into this space. 2). Cut everything that is not needed. 3). Extremely cut everything that is not needed, leaving it all like one huge planet per one system (realism ©). 4). Insanely cut everything, leaving only asteroids and bases out there, while moving planets into starspheres as a textures (making them decoratons). RE: What if Sirius was smaller? Bringing an idea back again - Swallow - 11-28-2015 Updated actually. Forgot Corsairs and OCs. RE: What if Sirius was smaller? Bringing an idea back again - TheSauron - 11-28-2015 I'd say that Corsairs should have a connection to Edge Wordls as well, but other than that, this wouldn't be that bad idea (assuming it was made as a separate mod years ago I: ). RE: What if Sirius was smaller? Bringing an idea back again - Swallow - 11-28-2015 You think it is too late? RE: What if Sirius was smaller? Bringing an idea back again - jammi - 11-28-2015 Er. Yes. Absolutely. This could potentially work as an offshoot stand alone project but would be an abysmal failure for Discovery itself. You'd effectively be hard reseting the entire player RP canon, which is basically the only reason most people play here. These kind of radical redesigns just aren't realistic as a viable, doable design. RE: What if Sirius was smaller? Bringing an idea back again - Swallow - 11-28-2015 How low should the population fall for such an idea to stop being impossible and fantastical? RE: What if Sirius was smaller? Bringing an idea back again - Tamer - 11-28-2015 17 systems is too little space to house all the factions. But the idea sounds fun , there should be abit more edge world systems :3 RE: What if Sirius was smaller? Bringing an idea back again - jammi - 11-28-2015 (11-28-2015, 10:04 PM)Swallow Wrote: How low should the population fall for such an idea to stop being impossible and fantastical? Uh. Utter non sequitur there. No amount of population drop would ever justify this kind of redesign. This kind of redesign is a total conversion that would fundementally change the nature of the game - especially compared to vanilla which we've always sought to emulate. It wouldn't be Discovery, it wouldn't feel like freelancer and consequently it'd always be "fantastical" in that context. RE: What if Sirius was smaller? Bringing an idea back again - |nfrared - 11-28-2015 You could acheive the same thing by closing factions, leaving the current systems in the game but making the factions themselves unplayable (for example pick a house or two at war and leave about 10 factions playable). I don't know how reduced the population would have to be to do this though, it would be desperation at that point I think. RE: What if Sirius was smaller? Bringing an idea back again - Binski - 11-28-2015 I repeat myself occasionally, but I've always said that making the game smaller is suicidal. Relative to modern games, this game is already tiny. Yeah a lot of empty unused space, but that could have been fixed long ago. Whats the point if we lose the actual environment that makes the game cool if its all just background. If people are wondering why, after crashes and DDOS attacks, population doesn't climb back up very fast, is because all we get with updates are tweaks to weapons and ships. We need new areas entirely, we need to add more systems, or recycle the least used ones to add something new out there. New players might not feel it, but if you've been here a couple years, the game feels very small. You know all the places that have 'instrumental' value vs 'intrinsic' value (meaning just for looks). With a game this complex and beautiful, I've always found it a shame that most of the environments already are just background. Planets are just things to fly around and look at. You can't build on them, you can't get anything from them, and they have no strategic value. There is also nothing new being DISCOVERED. If we really want new players to come, we need to be advertising a game that is growing, and expanding, not just being refined when it comes to balance numbers or new flhook commands. These are good to have in there, but since i came here in 2012 the only new system added was Omega-9. And there's nothing there, not even a reason to go there. Not to mention systems have recently been removed already, which I found sad. Wudup Tau-39??? People see the mod and they look at the systems and think 'nice'. I waited for more to be added, since I saw how many were added from vanilla. I expected more and more systems to be added. Eventually I realized no one clued in that this was a mistake. New players will only come if they see there is more area being added, with new things that even a new player can get a stake in. If potential players see that nothing has changed (or is going to change) eventually we'll all hit the 'walls' and start bouncing off them. Until we breathe new life into the mod, there will be no change. Don't think of it from our perspective, which is one that we are so disparate for activity, we'd axe half the mod and force everyone into the trade lanes to get satisfaction...think from the potential player's perspective, that hasn't jumped in yet. If they don't get the feeling there will be more and more new things added (especially areas and resources) they will not see this as a living, growing mod, they see it as stagnated, which it is. The folks in charge should be worried about competing with newer more active games, than appealing to the pvp player base. I could care less about weapons balancing (nerfs) compared to actually having a whole new swath of systems to explore, settle, investigate...etc. Bottom line, shrinking will equal more shrinking. Growing equals more growth. Its that simple. |