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AI ID - adjustment proposal - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: AI ID - adjustment proposal (/showthread.php?tid=135193) |
AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 As the current AI ID is still an advanced Freelancer ID by it's mechanics. I thought once again in improving it in a way that makes sense and balancing it that it won't become a terrorist ID. Code: The current ID is:In comparison to this I add the former AI ID that had been used until 2012/2013. Code: The former ID (2012) was:Except a balancing thought behind, I totally can't understand the exception of transports in a realistic way. Referring to the denominator most people agree with, that the AI strongly relies much in gathering resources I think there is a place for improvement. Keeping in mind that, the a ship itself can be seen as a carrier of resources my suggestion is quite easy. Code: ID suggestion is:Defining the excepted vessels as non-effective in containing resource and non-dangerous in class, basically allows to act and play AI in a realistic way without being unbalanced resulting into a terrorist ID. In addition, the ship usage should be limited to the AI ships only. Another factor could be added in the allowance of demanding metal/ metal ore commodities and scrap/premium scrap. RE: AI ID - adjustment proposal - The Savage - 01-19-2016 (01-19-2016, 07:22 PM)Genexus Wrote: Can attack any ship in systems that do not contain a jumpgate. This line is fine, given not at AI are the good guys fancy a chatter and tea AND there's not too much systems without jumpgate connection - so this is not too OP, as seen onto NavMap. Have you ever heard about Berzerker Drones? RE: AI ID - adjustment proposal - Laura C. - 01-19-2016 (01-19-2016, 07:22 PM)Genexus Wrote: Defining the excepted vessels as non-effective in containing resource and non-dangerous in class, basically allows to act and play AI in a realistic way without being unbalanced resulting into a terrorist ID.Without ZOI limitation (like the one with limitation only to systems without jumpgate which is on current ID) you actually created terrorist ID, because it can attack large transports anywhere even without need for issuing demands. RE: AI ID - adjustment proposal - Laz - 01-19-2016 (01-19-2016, 07:25 PM)FluffReborn Wrote:(01-19-2016, 07:22 PM)Genexus Wrote: Can attack any ship in systems that do not contain a jumpgate. So many would disagree with you there. And it really depends from AI to AI..... PRIME mostly in my experience would say they are hostile to everyone.... despite me RP'ing differently. RE: AI ID - adjustment proposal - The Savage - 01-19-2016 I can't say if AI are one faction on they are generic IFF for non-human entities, except for Nomads. It was just an opinion in here, since it would be logical there would be some HK drones, killing everything around. RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 (01-19-2016, 07:25 PM)FluffReborn Wrote:(01-19-2016, 07:22 PM)Genexus Wrote: Can attack any ship in systems that do not contain a jumpgate. Of course, even though it still feels a little random. Propably there could be an improvement with adding the demanding option. Bezerker Drones? I guess you mean the Harvester Drones, right? Bezerker was formerly the term for the AI Cruiser. RE: AI ID - adjustment proposal - Laz - 01-19-2016 (01-19-2016, 07:22 PM)Genexus Wrote:Seems like i said this not to long ago :/ RE: AI ID - adjustment proposal - The Savage - 01-19-2016 (01-19-2016, 07:31 PM)Genexus Wrote: Bezerker Drones? I guess you mean the Harvester Drones, right? I was reffering to term of von Neumann probe variant. RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 (01-19-2016, 07:32 PM)FluffReborn Wrote:(01-19-2016, 07:31 PM)Genexus Wrote: Bezerker Drones? I guess you mean the Harvester Drones, right? Of course, that even was discussed a couple times and even was the idea Jinx after modelling the vessels. RE: AI ID - adjustment proposal - HassLHoFF™ - 01-19-2016 (01-19-2016, 07:32 PM)Laz Wrote:(01-19-2016, 07:22 PM)Genexus Wrote:Seems like i said this not to long ago :/ (01-19-2016, 07:31 PM)FluffReborn Wrote: I can't say if AI are one faction on they are generic IFF for non-human entities, except for Nomads. It was just an opinion in here, since it would be logical there would be some HK drones, killing everything around. Well, I wasn't into this discussion, but my suggested alternative stays in creating a ship, mounting Freelancer ID on it and set the AI IFF then it's generic and directed to an intended RP. |