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Docking module system - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Docking module system (/showthread.php?tid=135353) Pages:
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Docking module system - Epo - 01-24-2016 Since the current docking modules are pretty dead and awaiting for re-writing the whole stuff, I want to ask you guys about one thing: Would you be for implementing one docking module for each bs/carrier which would be dockable for more than one or infinite number of snubs inside? They were also able to buy stuff from caps, but it could be disabled if needed, I guess. If your answer is positive and big guys doesn't have anything against it, I will ask some guys for sharing this code and permission to add it to Disco. So let the voting begin! Don't forget to share a few words below ![]() Cheers RE: Docking module system - Findarato Veneanar - 01-24-2016 Change it to spawn a bunch of npc bombers that target whatever ship you have selected when you make them undock. RE: Docking module system - FallenKnight - 01-24-2016 @Findarato Veneanar Star Trek Online have similar good carrier system. There the ship have 1 or 2 "Hangars" which allow you to mount fighters or even frigates (acting like gunboats). Each "fighter/frigate" have different weapon setups (and powers) but each "faction" have limited amount of variations of what they can use - which is making each carrier special case. Still, carrier ships are limited in terms of "primary weapons", slow moving, slow turning, big ships - which is partially necessary for balance sake. Another example - Word of Warships, carriers control like 5 squadrons of x4-5 snubs per one, thats 20 bombers vs 1 ship). Lets say carrier with 4 docking modules can spawn 4 fighters or bombers ( depending on the type of docking module) but then it would lead to situations of 5 vs 1 (1 player (carrier) and 4 NPC (snubs) vs 1 player). Speaking of "reality" that is what carriers should do...but these npcs will be unable to target (focus fire) the player you want due to FL engine and lack of such command. (Maybe devs can think of something and do it) Nevertheless - if such changes are possible - Disco will enhance the carriers, re-balance them and simply turn them in to something unique. Currently most of them are like nerfed heavy battleships and do not give the feeling of flying a carrier. Some might say "your hangar snubs are/should be the actual players" - yes that would be best for RP server like Disco...but forcing 4 players to fly with you whenever you can is too much. I support the idea of "spawning pets". It will make things more interesting when encountering carriers and also - when you kill the npcs - they wont QQ if being ganked ![]() @Epo If you have any solution to fix the docking modules I am up for it. RE: Docking module system - Hannibal - 01-24-2016 (01-24-2016, 03:50 PM)FallenKnight Wrote: Speaking of "reality" that is what carriers should do...but these npcs will be unable to target (focus fire) the player you want due to FL engine and lack of such command. (Maybe devs can think of something and do it)Probably not possible to make them target what you want,but..usually.. what you want its a red target those should not be a problem to make them of same IFF as you ,atleast until someone finds a better way to handle it RE: Docking module system - Laz - 01-24-2016 (01-24-2016, 03:30 PM)Epo Wrote: Since the current docking modules are pretty dead and awaiting for re-writing the whole stuff, I want to ask you guys about one thing: Yes (01-24-2016, 03:35 PM)Findarato Veneanar Wrote: Change it to spawn a bunch of npc bombers that target whatever ship you have selected when you make them undock. No RE: Docking module system - FallenKnight - 01-24-2016 My suggestion with different docking module types was like: - BAF Fighter Docking Module - spawning 1 Templar (with fixed build) - BAF Bomber Docking Module - spawning 1 challenger (with fixed build) So both snubs would be "BAF IFF/ID" and target "red" enemies. It would be an issue if the NPCs start chasing targets instead to sit around the carrier...so maybe this is not good idea for Disco possibilities. Unless there are some sort of commands to be build - that would control the snubs like /attack_Target /defend_Target and etc...Carrier with no access to control his snubs (npcs) wil do nothing but spawns random useless npcs. This to be done for all factions with carriers would require a lot of work and definitely is not priority but its just suggestion. The Epo's idea is easier to be done and if he have contacts with people that could make it working, then no need to make things complicated. (01-24-2016, 04:14 PM)Laz Wrote: NoGood feedback with reason behind the words.
RE: Docking module system - Laz - 01-24-2016 I was being blunt. Using NPC's out of ships can make fights unfair when people are trying to enjoy themselves... (Gank anyone?) Yet i am all for like mini Battleship restocks.... Like people can dock on their carrier *Once* for an emergency restock. RE: Docking module system - Epo - 01-24-2016 Riiiight, so I will poke a few guys... However, withno promise yet. I can't guarantee they will agree. There's also a question if this code will be compatible with Disco, but this question will reach devs once I have the code and permission to use it... I will let you know when I get the reply, but for now - be patient So thumbs up! //Btw: The another problem could be that battleships have worked like mobile player owned bases, so you will basically respawn there after you've undocked from it. You can avoid it just by disconnecting from the server- it will redirect you back to the last docked - NOT battleship place. Kinda like entering and leaving connecticut... Well, a bit. We will worry about it later. RE: Docking module system - sasapinjic - 01-24-2016 (01-24-2016, 03:30 PM)Epo Wrote: Since the current docking modules are pretty dead and awaiting for re-writing the whole stuff, I want to ask you guys about one thing:Yes RE: Docking module system - Epo - 01-24-2016 I've just received a message from a good guy with a good code. It isn't as good as I've expected, but... To make it clear: I don't know how to disable buying stuff from caps you can dock at, devs would need to get to know this. A question to devs: Quote Wrote:It's a good idea but I don't know if it's workable. Our docking option is dependent on FLAC (Freelancer AntiCheat) and the coding is probably specific to that. FLAC is not open-source so I have no idea how it works. All we do is attach the appropriate code to each ship and to the dockable ships and it works. It's a single line for each type of ship.Is disco server using this thing? I think so, but just need to be sure. Cheers. |