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Suggestion: Remove nanobots from battleships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Suggestion: Remove nanobots from battleships (/showthread.php?tid=136544) |
Suggestion: Remove nanobots from battleships - Skorak - 02-28-2016 I would really love to see the nanobots just getting added to the hull cruisers and battleships have. The removed nanobots will be converted to the normal ship hull. There would be no armor lost at all. Pros: Repairships are actually viable for the whole duration of the fight and after. For such a big vessel, seeing how far you are to destroying it is a nice thing to have. Cons: Armor upgrades are having less impact(might be a plus for some) because the nanobots are now equally repairing for all of them. - Might be I misunderstand how AUs work here. Discuss. RE: Suggestion: Remove nanobots from heavy caps - Laz - 02-28-2016 +1 Very good and it makes repair ship RP a thing, would be fun to see repair ships actually being used as utility ships. Opens up more possibilities. RE: Suggestion: Remove nanobots from heavy caps - Findarato Veneanar - 02-28-2016 +1 Can we also remove the recharging of shields on snubs? It's pointless and just makes fights take ages. RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-28-2016 Then there would be little point in a shield. And fights don't seem to take ages for me. But please stick to the topic. Maybe make another thread about that. I believe snubfights are pretty good the way they are now. RE: Suggestion: Remove nanobots from heavy caps - Sciamach - 02-28-2016 Pls no RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-28-2016 Explain why please. Why not? RE: Suggestion: Remove nanobots from heavy caps - Operator - 02-28-2016 (02-28-2016, 11:06 PM)Scourgeclaw Wrote: Pls noIt's dumb. Like you said before, this would not be a Freelancer anymore. RE: Suggestion: Remove nanobots from heavy caps - Skorak - 02-28-2016 (02-28-2016, 11:06 PM)Skorak Wrote: Explain why please. Why not? RE: Suggestion: Remove nanobots from heavy caps - Stoner_Steve - 02-29-2016 No I don't need to give a reason for terrible ideas RE: Suggestion: Remove nanobots from heavy caps - nOmnomnOm - 02-29-2016 Mathematically speaking removing nanos and giving the equal amount of hull is pointless. Why do it if there is no change? This only reduces one thing and it is that caps dont need to remember to use nanos. Why not something better requested that actually changes things a little like no shields on caps but making it extra tanky. Then again... Why? Why is the system mot good enough? |