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Pilgrim Liner with FL ID - Printable Version

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Pilgrim Liner with FL ID - Slaver's Union - 03-18-2016

Any news on the dev team getting pilgrim liner capable for FL ID in upcoming update?

On another note I would like to know if the community wants the Slaver's ID back?


RE: Pilgrim Liner with FL ID - nOmnomnOm - 03-18-2016

yes to both questions


RE: Pilgrim Liner with FL ID - Grumblesaur - 03-18-2016

Why? It's a gimped Pirate ID. There's no reason to bring back the Slaver ID.


RE: Pilgrim Liner with FL ID - Slaver's Union - 03-18-2016

(03-18-2016, 06:25 AM)Grumblesaur Wrote: Why? It's a gimped Pirate ID. There's no reason to bring back the Slaver ID.

Because it fits the RP well with the slavers Union actions.


RE: Pilgrim Liner with FL ID - NoMe - 03-18-2016

Can demand Slaves and Cardamine from any ship within their Zone of Influence and destroy those who refuse to comply.

and destroy all slavers at sight if possible

this time, no image Wink


RE: Pilgrim Liner with FL ID - Slaver's Union - 03-18-2016

With the indie pirate ID will it prevent you from docking on a lawful base?


RE: Pilgrim Liner with FL ID - The Savage - 03-18-2016

(03-18-2016, 06:25 AM)Grumblesaur Wrote: Why? It's a gimped Pirate ID. There's no reason to bring back the Slaver ID.

Slavery is used by Outcasts, GMG and Corsairs - not counting some other factions. Taking Pirate ID not only makes you undockable with factions you want to do deals covertly with, but also makes you Target #1 for faction unlawfuls, as they do not like Independent Pirates.

Fusion of Slaver, Mercenary, Trader, Vigilante and Freelancer ID into one universal Freelancer ID actually brought more problems than solved it, but that might be just my impression.

Mercenary ID had one line, which nowadays is not really possible on FL ID according to server rules and several green texts I've asked, according to which Freelancer CANNOT demand cargo:
- 5. Cannot demand contraband unless specified in employer's bounty.

Similiary, the Vigilante ID would be pretty neat nowadays, due to its limitation (only fighters and freighters; even Xenos can fly transports) because of this line:
- Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems.


RE: Pilgrim Liner with FL ID - Laura C. - 03-18-2016

(03-18-2016, 04:07 PM)Toris Wrote: Slavery is used by Outcasts, GMG and Corsairs - not counting some other factions. Taking Pirate ID not only makes you undockable with factions you want to do deals covertly with, but also makes you Target #1 for faction unlawfuls, as they do not like Independent Pirates.
Actually just by Outcasts. GMG roleplays it as saving people and giving them jobs inRP, and in Corsair empire transporting slaves is forbidden by their laws
Quote:14. Transport of Tourists, VIPs, Passengers, Refugees, Slaves or Vacationers to Corsair bases (especially Planet Crete) is forbidden. Transports found bringing these cargoes in should be stopped, and sent out of Corsair territory or to offload their cargo on a nearby freeport. If the pilot refuses, Corsairs are authorized to destroy the offender, his ship and cargo.
What makes sense, they don“t have enough food even for themselves, so bringing even more mouths to feed would be stupid.


RE: Pilgrim Liner with FL ID - The Savage - 03-18-2016

(03-18-2016, 04:12 PM)Laura C. Wrote: GMG roleplays it as saving people and giving them jobs inRP,
I kinda had different impression reading all these infocards and roleplaying with older GMG, perhaps something could have been changed.


RE: Pilgrim Liner with FL ID - Laura C. - 03-18-2016

(03-18-2016, 04:19 PM)Toris Wrote:
(03-18-2016, 04:12 PM)Laura C. Wrote: GMG roleplays it as saving people and giving them jobs inRP,
I kinda had different impression reading all these infocards and roleplaying with older GMG, perhaps something could have been changed.
Read for example here, there are links with further info inside.