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Base resources and factory module usage. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Base resources and factory module usage. (/showthread.php?tid=137767) |
Base resources and factory module usage. - Stabby_Dave - 04-05-2016 Hi. Currently, certain modules (cloak factory for example), use RA as a resource to build their products. I think it would be a good idea if the resources used didn't take the resource below the minimum sale amount on the base. This would mean that your base doesn't start losing hit points just because your factory is doing something. This is a problem that really affects solo players who have their own bases. Whaddya think? Cheers. RE: Base resources and factory module usage. - Hannibal - 04-05-2016 you'll need to bring a second or third repair commodity when you start building something.. I'll do take a look when I'll be at home.. RE: Base resources and factory module usage. - Laura C. - 04-05-2016 Just switch to Robotic Hardware or Hull Segments as repair commodity until you deliver all needed RA. RE: Base resources and factory module usage. - Stabby_Dave - 04-05-2016 Didn't think of that. Durr! Still a bit of a pain if they're a lot further away. RE: Base resources and factory module usage. - Epo - 04-05-2016 (04-05-2016, 07:48 PM)maddog_dave Wrote: Didn't think of that. Durr! Just try to deliver required amount of stuff as soon as possible, call more guys, log more transports etc etc RE: Base resources and factory module usage. - Stabby_Dave - 04-06-2016 Yeah, but as I said in the OP, difficult when you're a one man band. RE: Base resources and factory module usage. - nOmnomnOm - 04-07-2016 The small issue is that PoBs are kinda intended to be a group effort and it is for sure hard to do it all on your own. If you want to do something that involves lots of RA for example then stockpile RA on the base before turning the thing on to eat it or get a few ships with RA and dock on the base to be ready to sell when needed. |