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No Man's Sky - Printable Version

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No Man's Sky - Arioch - 04-19-2016

Been following game this for some time now, and while the hype-train is high, I for one am excited about checking it out.

For the lazy:

  1. Seamless space flight to planetary flight (Yes, you can fly at a planet and fly into the atmosphere and land on the planet without a loading screen - watch video below)
  2. Over 18 quintillion (1.8×1019) planets, all in a procedurally generated deterministic open universe (And yes, you can name undiscovered Planets)
  3. Players gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game
  4. Players also gain materials and blueprints to upgrade their character's equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners to computer-controlled space-faring factions, or trade with other ships.

Video showing take off from Planet and entry into another planet (Skip to 1:17).


http://www.no-mans-sky.com/about/

https://en.wikipedia.org/wiki/No_Man%27s_Sky


RE: No Man's Sky - Ergo - 04-19-2016

Procedural graphics was great back in the 1980s, I hope they will get it right.


RE: No Man's Sky - Lythrilux - 04-19-2016

It looks fun, however there's no story or missions of any kind. Nothing that links it to the FL experience at least, beyond exploring.

It worries me that in a preview someone said that the game would take "a weekend to 'complete'". Considering it's like £60 (No Man's Buy) to buy or something that doesn't fill me with a lot of faith.

Personally though, I'd love a Skyrim experience in space. If they made missions of some kind or a story even as DLC that'd make me get hyped for it. It'll be cool if there's modding support for PC too.


RE: No Man's Sky - Stefz - 04-19-2016

The last time I was this hyped for a game, it ended up being a huge disappointment. Hopefully that won't be the case here.


RE: No Man's Sky - Swallow - 04-19-2016

Personally, it'd be great in a form of a rogue-like. Say, like ASCII sector and Cataclysm DDA, and DF, obviously.


RE: No Man's Sky - Papa Oomaumau - 04-27-2016

A week to complete, Lyth? Where did you get that?
The idea of a procedurally generated universe is that it would take billions of years to see the whole thing.
If you're buying this game to get the best ship/levels/upgrades - this is probably the wrong game for you, as it's the opposite of 'the point'.

I'm with you McCool - and I'll fly with you too (if we can ever meet up, from reviews that seems near impossible) once the game launches.
Cause I have a job and I crap out $60 dinners twice a week - I can blow that much on a game.


RE: No Man's Sky - Lythrilux - 04-27-2016

I dunno, I'm the kind of person that needs a game with substance. Clear objectives for the player. I can play games without a story mode (i.e the brilliant Monster Hunter franchise) but generally I like to feel that each of my actions has some sort of direction attatched to them. In the case of NMS, aimless exploration could grow stale after a while.