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Slow base deterioration for a small server? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Slow base deterioration for a small server? (/showthread.php?tid=139489) |
Slow base deterioration for a small server? - digitaldunbar - 05-17-2016 Is there a way, perhaps by editing the DLL, to slow the decay of bases on a server? I'm on a private server with very few players and would like to make base upkeep feasible for a single player. For example, slowing the current rate of required upkeep from 24 hours to a week would be adequate. I'm very new here. Thank you for any assistance. RE: Slow base deterioration for a small server? - Laz - 05-17-2016 Go to Freelancer Discovery EXE folder, then go into flhook_plugins Look for base.cfg and open it with notepad or something like it. You should find something like this inside: By editing different values you will get different effects. For example if you change the requirement for Alloys to 1 it would extend the amount of time it would last for. As it stands it takes 2 alloys to repair each time. Another thing you can do (I think) is change the 'damage tick' to a higher value which I believe will increase the amount of damage each repair heals. I might be wrong on that one though. You can use the other base Cfg files to edit the needed materials for everything on a base. You can also change what items are produced by the existing recipes if you want. RE: Slow base deterioration for a small server? - digitaldunbar - 05-17-2016 (05-17-2016, 05:33 PM)Laz Wrote: Go to Freelancer Discovery EXE folder, then go into flhook_plugins Thanks! I'll get the server owner to play around with those values. |