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Using Non-Vanilla Textures - Printable Version

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Using Non-Vanilla Textures - Unlucky_Soul - 05-24-2016

I have a project coming up and was wondering if it is possible to use NoN-Vanilla Textures in another project?

Any problems with that?


RE: Using Non-Vanilla Textures - Sombs - 05-24-2016

I guess you need to contact the respectful owners of each thing you want to use therefore. It's unlikely all the guys will read it here within the next days.


RE: Using Non-Vanilla Textures - Hannibal - 05-24-2016

Quote:Any problems with that?
copyright ,,that should sum it up..


RE: Using Non-Vanilla Textures - Durandal - 05-24-2016

In addition, almost every ship in the game uses vanilla textures which are modified in some way rather than brand new. So.. good luck with that.


RE: Using Non-Vanilla Textures - Unlucky_Soul - 05-25-2016

So for example if i recreate a texture that looks like the liberty_256.dds am i infringing on copyright???


RE: Using Non-Vanilla Textures - Mickk - 05-25-2016

(05-25-2016, 04:00 AM)Unlucky_Soul Wrote: So for example if i recreate a texture that looks like the liberty_256.dds am i infringing on copyright???


That shouldn't be a problem, at least not from my point of view.

The key words are "looks like".

I'm guessing you are thinking of making textures that look the same but are of a better quality/higher resolution than the 'stock' ones.

Note I said "I'm guessing".

This has been done with X-Wing Alliance by a large group of people with no real planning involved and the results ranged from fairly ordinary to rather spectacular.

Makes me want to re-install XWA just too see the super high rez textures on my new video card.