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Using Non-Vanilla Textures - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Using Non-Vanilla Textures (/showthread.php?tid=139701) |
Using Non-Vanilla Textures - Unlucky_Soul - 05-24-2016 I have a project coming up and was wondering if it is possible to use NoN-Vanilla Textures in another project? Any problems with that? RE: Using Non-Vanilla Textures - Sombs - 05-24-2016 I guess you need to contact the respectful owners of each thing you want to use therefore. It's unlikely all the guys will read it here within the next days. RE: Using Non-Vanilla Textures - Hannibal - 05-24-2016 Quote:Any problems with that?copyright ,,that should sum it up.. RE: Using Non-Vanilla Textures - Durandal - 05-24-2016 In addition, almost every ship in the game uses vanilla textures which are modified in some way rather than brand new. So.. good luck with that. RE: Using Non-Vanilla Textures - Unlucky_Soul - 05-25-2016 So for example if i recreate a texture that looks like the liberty_256.dds am i infringing on copyright??? RE: Using Non-Vanilla Textures - Mickk - 05-25-2016 (05-25-2016, 04:00 AM)Unlucky_Soul Wrote: So for example if i recreate a texture that looks like the liberty_256.dds am i infringing on copyright??? That shouldn't be a problem, at least not from my point of view. The key words are "looks like". I'm guessing you are thinking of making textures that look the same but are of a better quality/higher resolution than the 'stock' ones. Note I said "I'm guessing". This has been done with X-Wing Alliance by a large group of people with no real planning involved and the results ranged from fairly ordinary to rather spectacular. Makes me want to re-install XWA just too see the super high rez textures on my new video card. |