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Get rid of ZOIs: kinda - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Get rid of ZOIs: kinda (/showthread.php?tid=144806) Pages:
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Get rid of ZOIs: kinda - Shush Muppet - 10-31-2016 I'm about to step on a lot of toes and commit heresy. I recognize that I do not know all the factions specific diplomacy, so this will not be perfect and is merely to get an idea rolling. I am putting quality-of-gameplay over RP-lore. You have been warned. Currently Discovery is in its twilight years. If you don't believe me, consider that we used to have 200+ members active during peak time. Or consider the most recent patch where several systems were removed to shrink the map. In short, we are not in the Golden Years anymore. Current RP and ZOIs are too restrictive for this smaller community. Ask yourself this: why are the Junkers thriving? I would argue it is because they have a massive ZOI with few restrictions. Meanwhile we have a ton of factions that are struggling or dead and several have almost no territory or allies. I propose a massive change. Something to loosen the restrictive rules that are choking player interaction to death. Something to satisfy the PVP community. Something to make new players have an easier time understanding faction relations... Give us a massive 3-way war and a bunch of new alliances. And let these alliances share territory (ZOIs) and tech, but not ships. And now to the heresy: Side 1: Gallia, Kusari, Outcast, and Corsairs (the Hispanic nations know they were sabotaged by the Coalition, there is literally no reason for them to still be fighting eachother) (secretly supports house terrorist groups) Side 2: Bretonia, Liberty, and Rhineland Side 3: Coalition, Crayterian Republic, Red Hessians (secretly supports and encourages revolutionary groups within the houses in the hopes of destabilizing their economic and political systems) Each of these alliances in his massive 3-way war would share territory. Meaning every faction that functions as a member gains the benefits of the entire ZOI of their alliance. This means Rhineland Military can help with enagements in Bretonia, Red Hessian Battleships can fly alongside Coalition as they try to take over the Omicrons. And Corsairs and Outcasts can finally realize their true potential as a potent Nation of Hispania. Now, feel free to rage. P.S. And for the love of Talos, could we please have a starting Freelancer ID that is neutral to everyone? That way players can choose which factions they want to ally with and not be forced into knowing /restart commands just so they can play a smuggler? RE: Get rid of ZOIs: kinda - nOmnomnOm - 10-31-2016 (10-31-2016, 02:18 AM)Soldiers.Fortune Wrote: could we please have a starting Freelancer ID that is neutral to everyone? /restart FreelancerRh it is almost white to everything RE: Get rid of ZOIs: kinda - Shush Muppet - 10-31-2016 (10-31-2016, 02:31 AM)nOmnomnOm Wrote:(10-31-2016, 02:18 AM)Soldiers.Fortune Wrote: could we please have a starting Freelancer ID that is neutral to everyone? (10-31-2016, 02:18 AM)Soldiers.Fortune Wrote: That way players can choose which factions they want to ally with and not be forced into knowing /restart commands ... RE: Get rid of ZOIs: kinda - nOmnomnOm - 10-31-2016 i dont think "forced" is the correct term. All we need is even is somewhere visual for new players to see that all you need to do is /showrestarts and you get the full list. restarts is very versatile and quite nice. RE: Get rid of ZOIs: kinda - Demonic - 10-31-2016 You... just... no. No, no, no, there is more than enough PvP here. I do agree that there might be things that need changing, but reducing Disco to three way slugfest would not make sense. By the Nine Divines of Mundus and Nine Hells of Toril, leave some space for people who like building and RPing >.< RE: Get rid of ZOIs: kinda - Petitioner - 10-31-2016 While I genuinely appreciate the idea of trying to encourage player interaction and freedom of roleplay, this is so far out of left field that it would just turn the server into a pvp server and there would be no point left in roleplaying because it would be impossible to stretch suspension of disbelief that far. RE: Get rid of ZOIs: kinda - Shush Muppet - 10-31-2016 (10-31-2016, 02:55 AM)Demonic Wrote: No, no, no, there is more than enough PvP here... leave some space for people who like building and RPing >.< Main point is to give many factions that are currently restricted to very small ZOI areas a broader playground. We have too many buckets that aren't allowed to mix and mingle and too few water drops to fill them all in their isolated state. Increase in PVP activity among Nation Navys would be a byproduct but not the main goal. As I stated, I do not know all the diplomacy of each faction. I am simply trying to make it easier for players to interact by reducing restrictions without removing factions that players have grown attached to. RE: Get rid of ZOIs: kinda - DarkTails - 10-31-2016 Being around for only two months, I can't speak for how Discovery used to be, the best I can do is read it on the forums and discuss it with players who have been around since then. That being said, I came into Discovery as it being an RP server. Turning it into a 3 way Sirius-wide warzone when there's plenty of PvP happening already seems pointless. While I agree some stuff needs to be changed and factions brought back to life, a massive war, in my eyes, won't do that. Events, adding points of interest, etc seem more like a step in the right direction, not removing the ZoI for each faction. RE: Get rid of ZOIs: kinda - nOmnomnOm - 10-31-2016 The gameplay is great, imo. It's more the attitude of people that needs a boost becasue that is what I think is breaking this mod. It's the people that populate and the friendships and bonds that hold us here. That, and also perhaps RL>FL RE: Get rid of ZOIs: kinda - Shush Muppet - 10-31-2016 (10-31-2016, 03:04 AM)Petitioner Wrote: ... there would be no point left in roleplaying because it would be impossible to stretch suspension of disbelief that far. Yes, it is a stretch, I admit. But as far as it completely destroying any and all RP? That also seems to be a bit of a stretch... You would still have tensions within the houses (pirates, terrorists, revolutionaries), and slightly different ideals among the member nations. IF anything, this would increase RP. Just imagine how much tension and discussion happens in the United Nations. Now apply that to several nations with differing ideals but a common goal. |